New CoH2 Screenshots

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New CoH2 Screenshots

Postby Rafterman » Tue Jun 26, 2012 7:16 am

:eek3:

http://www.pcgamer.com/2012/06/25/compa ... ern-front/

It is going to be SO much fun to make maps for this game. :nod:
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Re: New CoH2 Screenshots

Postby Arctictiger » Tue Jun 26, 2012 8:46 am

Its already fun to make maps for COH... :D

Im making good progress on my map(trying to put atleast 30 mins in every night), Im about to work on my towns and then finish up the allies base, then it might be ready for testing. Rafterman I would love to have you help test out my map, since you are already quite familiar with Worldbuilder, so you could give more reasonable advice since you already know the limits of worldbuilder. But we are still a couple weeks away from that point.
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Re: New CoH2 Screenshots

Postby Stevo » Thu Jun 28, 2012 10:33 pm

Looking forward to playing more COH in the near future... if I'm still allowed to anyway.

:cool2:
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Re: New CoH2 Screenshots

Postby Arctictiger » Thu Jun 28, 2012 10:48 pm

Stevo wrote:Looking forward to playing more COH in the near future... if I'm still allowed to anyway.

:cool2:

Wait... Who are you again? You look familiar but I cant just cant remember...(brb let me get a snack)
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Re: New CoH2 Screenshots

Postby Rafterman » Fri Jun 29, 2012 6:00 am

Stevo wrote:Looking forward to playing more COH in the near future... if I'm still allowed to anyway.

:violin: :rolleyes:

When were you ever NOT allowed?
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Re: New CoH2 Screenshots

Postby ChicagoAlive » Sat Jun 30, 2012 2:24 am

Looks cool guys, really cool.

BTW if you ever need another player. I'm always on teamspeak or send me a xfire
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Re: New CoH2 Screenshots

Postby Bielab » Sat Jun 30, 2012 7:27 am

ChicagoAlive wrote:BTW if you ever need another player. I'm always on teamspeak or send me a xfire

:awesome: :cool2: . Thanks Chicago.... that's good to know. We needed one last night, a few minutes after Rafter left, Tiger showed up and we were 1 shy for a community match.
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Re: New CoH2 Screenshots

Postby Arctictiger » Sat Jun 30, 2012 8:31 am

ChicagoAlive wrote:Looks cool guys, really cool.

BTW if you ever need another player. I'm always on teamspeak or send me a xfire

I had no idea you played CoH! :confused:
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Re: New CoH2 Screenshots

Postby Bielab » Sat Jun 30, 2012 8:47 am

Arctictiger wrote:
ChicagoAlive wrote:Looks cool guys, really cool.

BTW if you ever need another player. I'm always on teamspeak or send me a xfire

I had no idea you played CoH! :confused:

He was playing some matches with Rhino and company a month or so ago



and to get back on topic.... the debut trailer :D :cool2:

[youtube]http://www.youtube.com/watch?v=B5j0cBqhm3A&feature=player_embedded#![/youtube]




Article wrote:Company of Heroes 2 had a strong showing at E3 2012, walking away with an astonishing 14 nominations and five wins! Awarded to CoH 2 were the following:



G4 X-Play– Best PC Game

Machinima– Best PC Game

Neoseeker– Best Strategy Game

PC Gamer– Most Valuable Game

Comics & Gaming Monthly– Best Strategy Game

Flesheatingzipper– Best Sound


Looks like it is going to be good :awesome:
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Re: New CoH2 Screenshots

Postby Rafterman » Sat Jun 30, 2012 12:17 pm

Bielab wrote:Looks like it is going to be good :awesome:

Definitely. I am even more excited for CoH2 than I was for BF3 and Skyrim. Don't get me wrong, they're great games and I put well over 100hrs into each one, but for me, they don't have the staying power and replay factor that CoH has. That game is SIX years old and still played by several of us here, not to mention thousands of others who are on every day. I can only imagine how long CoH2 will live for. :D

Personally, I've got a lot riding on the success of CoH2. I'm going to be using that game to produce content in the form of numerous maps and replay casts that will be a big part of my new website (and later, hopefully a business) that I'm working on. Eventually, when I've made it through more of my Java and C++ programming classes, I plan to expand the brand name into game-related mobile app development as well. :)
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Re: New CoH2 Screenshots

Postby MajorFullWood » Sat Jun 30, 2012 1:31 pm

Bielab wrote:
ChicagoAlive wrote:BTW if you ever need another player. I'm always on teamspeak or send me a xfire

:awesome: :cool2: . Thanks Chicago.... that's good to know. We needed one last night, a few minutes after Rafter left, Tiger showed up and we were 1 shy for a community match.


I'm always on XFire and usually home at night. Just hit me up if you need anyone, as logik can attest, I generally need to be told to play rather than ask someone if they want to.
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Re: New CoH2 Screenshots

Postby Arctictiger » Sat Jun 30, 2012 11:54 pm

PrivateFullwood wrote:
Bielab wrote:
ChicagoAlive wrote:BTW if you ever need another player. I'm always on teamspeak or send me a xfire

:awesome: :cool2: . Thanks Chicago.... that's good to know. We needed one last night, a few minutes after Rafter left, Tiger showed up and we were 1 shy for a community match.


I'm always on XFire and usually home at night. Just hit me up if you need anyone, as logik can attest, I generally need to be told to play rather than ask someone if they want to.


I never use xfire anymore sadly, fullwood just hop on teamspeak and join the CoH channel. There is usually atleast one game of CoH everynight played by the community.
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Re: New CoH2 Screenshots

Postby Bielab » Sat Jul 07, 2012 8:03 am

http://www.ign.com/articles/2012/07/06/company-of-heroes-2-creating-an-authentic-experience?page=1

Interesting article on how Relic is trying to create an authentic experience for COH 2. I am liking how the new MG 42 burst sounds :awesome: .

I hope that release date they are posting is wrong.... I thought the proposed release date is first quarter 2013, not 4th quarter :confused: . Then again, they can can take the extra time to really improve the gameplay, the authenticity and the balance.
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Re: New CoH2 Screenshots

Postby Rafterman » Sat Jul 07, 2012 11:02 am

Bielab wrote:I hope that release date they are posting is wrong.... I thought the proposed release date is first quarter 2013, not 4th quarter :confused:

I wouldn't pay any attention to the December 31, 2013 release date. Since Relic and THQ have simply said "2013" so far, IGN just uses that date as a default. They put that instead of Jan 1, 2013 because people would literally expect the game to be released on New Year's Day, which NEVER happens.

I firmly believe we'll see a late winter/early spring release. They wouldn't be doing so much advertising and have a teaser trailer out already if the game wasn't coming out for another 12-18 months.

Since games are normally released on Tuesday, I think February 26th (my birthday) would be a perfect time to let this game loose on the world. :nod: Plus, a release during the colder months goes well with the wintery settings you'd encounter in the eastern front.
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Re: New CoH2 Screenshots

Postby Rafterman » Thu Jul 12, 2012 12:45 pm


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Re: New CoH2 Screenshots

Postby Arctictiger » Thu Jul 12, 2012 3:00 pm

Rafterman wrote:Holy shit yeah! Arty baby!!!

http://cdn.steampowered.com/v/gfx/apps/ ... 0x1080.jpg

Mr. Arty is back :Poon:
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Re: New CoH2 Screenshots

Postby Rafterman » Thu Jul 12, 2012 7:37 pm

Arctictiger wrote:
Rafterman wrote:Holy shit yeah! Arty baby!!!

http://cdn.steampowered.com/v/gfx/apps/ ... 0x1080.jpg

Mr. Arty is back :Poon:

You have no idea. I'm gonna be bringin' the pain with artillery in this game.

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Re: New CoH2 Screenshots

Postby MajorFullWood » Thu Jul 12, 2012 8:21 pm

Like I did to your single unit the other night?
:look: :p
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Re: New CoH2 Screenshots

Postby Rafterman » Thu Jul 12, 2012 9:53 pm

Acceptable casualties.
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Re: New CoH2 Screenshots

Postby Bielab » Thu Jul 12, 2012 10:29 pm

PrivateFullwood wrote:Like I did to your single unit the other night?
:look: :p

:biglaugh: That was awesome. I was positioning my sniper to start taking out the mortar and you just hit it with your 25 pounder. Overall it was a good match and battle :beer: .
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Re: New CoH2 Screenshots

Postby MajorFullWood » Sat Jul 14, 2012 1:15 pm

:biglaugh: I had just finished building a mortar pit and was building a second 25-pounder when Ted got in sight but was out of range on my mortar pit so I said "fvk it" and hit him. :D
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Re: New CoH2 Screenshots

Postby Arctictiger » Sat Jul 14, 2012 1:39 pm

PrivateFullwood wrote::biglaugh: I had just finished building a mortar pit and was building a second 25-pounder when Ted got in sight but was out of range on my mortar pit so I said "fvk it" and hit him. :D


Yeah you had that center completely defended and we had no off map to destroy your emPlacements! :banghead:
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Re: New CoH2 Screenshots

Postby Rafterman » Tue Jul 24, 2012 11:42 am

Last edited by Rafterman on Wed Jul 25, 2012 6:25 am, edited 1 time in total.
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Re: New CoH2 Screenshots

Postby Bielab » Tue Jul 24, 2012 8:00 pm

Some other screenshots and tidbits about the game :)

Units can suffer from cold weather, a guage shows how cold or warm a unit is. If left in the cold for too long, or stationary, the unit gets hypothermia and eventually dies. This happens faster in blizzard conditions, which is part of the dynamic weather system called "ColdTech".

Units can use cover or vehicles to shelter behind from the cold, and engineers can create fires to warm up units. This mechanic makes engineers more important than in the original Company of Heroes: they are vital in saving your troops from hypothermia. Similarly, troop transports such as halftracks now also serve as a weapon against the cold. Destroying buildings and vehicles can be used to expose the enemy to the cold.

Air strikes are available only during good flying conditions; during blizzards, airplanes will not fly.

Ice is a factor on the battlefield: vehicles slide on icy surfaces. Ice can also break and (re)freeze. During blizzards, ice refreezes quicker. Troops and vehicles can sink through the ice. Vehicles moving over ice can damage it, and explosives can be placed on key points to break the ice under vehicles.

The improved AI featured in the campaign is called "Live AI". It relies on an objective instead of a set of scripted events. This will allow it to perform task more efficiently, such as retaking vehicles, flanking, and interestingly, restocking ammunition.


http://www.gamereplays.org/companyofheroes/portals.php?show=news&news_id=893286

http://www.ign.com/articles/2012/07/24/company-of-heroes-2-fighting-with-fire
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Re: New CoH2 Screenshots

Postby MartyrSS » Tue Jul 31, 2012 4:00 pm

Good stuff gives me time to get the desktop up and running again. Took it all apart and tossed the tower when I moved to FL. Laptop became primary use but it's to expensive to buy another gaming laptop and plus I like getting my hands dirty when putting together a new machine.
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Re: New CoH2 Screenshots

Postby Bielab » Wed Aug 01, 2012 7:07 pm

PrivateFullwood wrote:I'm always on XFire and usually home at night. Just hit me up if you need anyone, as logik can attest, I generally need to be told to play rather than ask someone if they want to.

Okay.... You NEED to Play Marty, he has been patiently waiting for you on TS the last couple of nights and over the weekend :Poke:

Chevy is anxiously waiting for his opponent for round 2.
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Re: New CoH2 Screenshots

Postby Rafterman » Fri Aug 17, 2012 6:33 am

MOAR!

http://pc.gamespy.com/pc/company-of-her ... 779p1.html

Panzer IVs, StuGs and Tigers, oh my! :D
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Re: New CoH2 Screenshots

Postby Bielab » Fri Aug 24, 2012 9:11 pm

Looks like Relic is going to the Eurogamer Expo 2012 next month and guests will be able to try COH2 for the first time :2thumbsup:

http://www.eurogamer.net/articles/2012-08-22-world-first-hands-on-with-company-of-heroes-2-at-eurogamer-expo


So who wants to go across the Pond to try this out :biglaugh:
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Re: New CoH2 Screenshots

Postby Arctictiger » Fri Aug 24, 2012 9:19 pm

Not fair. :banghead:
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Re: New CoH2 Screenshots

Postby Rafterman » Fri Aug 24, 2012 9:53 pm

Some of the gaming media have already been able to play a demo version of the game at Gamescom 2012.

Eurogamer appears to be the first time the public will be able to get their hands on it though.

At this point in time, I just want a damn release date already. I'm still sticking to my original estimate of Q1 2013 though. Probably sometime in March if I had to pick a month.
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