Arma 2/3 if & when

General chat about Bohemia Interactive's ARMA series and the popular Day Z mod

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Arma 2/3 if & when

Postby Rhino » Mon Jun 18, 2012 4:10 pm

If the community gets behind arma 3 as they seem to be doing with arma 2 and the dayz mod could we consider running an arma server on the dedicated box?

The requirements arent too steep for arma 2:

We recommend using 2 GHz machine, with 512 MB RAM and a 1 Mbps upload network bandwidth.
ArmA: You need either a Microsoft Windows 2000/XP or Linux computer to run an ArmA dedicated server.
Arma 2: You need a Microsoft Windows XP/2000/Vista/2008/Seven computer to run an Arma 2 dedicated server, yet a version of Linux server is also available.

http://community.bistudio.com/wiki/ArmA:_Dedicated_Server
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Re: Arma 2/3 if & when

Postby zraupp » Mon Jun 18, 2012 4:39 pm

Rhino wrote:If the community gets behind arma 3 as they seem to be doing with arma 2 and the dayz mod could we consider running an arma server on the dedicated box?

The requirements arent too steep for arma 2:

We recommend using 2 GHz machine, with 512 MB RAM and a 1 Mbps upload network bandwidth.
ArmA: You need either a Microsoft Windows 2000/XP or Linux computer to run an ArmA dedicated server.
Arma 2: You need a Microsoft Windows XP/2000/Vista/2008/Seven computer to run an Arma 2 dedicated server, yet a version of Linux server is also available.

http://community.bistudio.com/wiki/ArmA:_Dedicated_Server




I have been looking into making dedicated box(s) a few years ago
when i get a Job i will look into them again, maybe build one in my room and host some game(s) { but i think most of you will lag :headscratch:
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Re: Arma 2/3 if & when

Postby boog22 » Mon Jun 18, 2012 5:15 pm

zraupp wrote:
Rhino wrote:If the community gets behind arma 3 as they seem to be doing with arma 2 and the dayz mod could we consider running an arma server on the dedicated box?

The requirements arent too steep for arma 2:

We recommend using 2 GHz machine, with 512 MB RAM and a 1 Mbps upload network bandwidth.
ArmA: You need either a Microsoft Windows 2000/XP or Linux computer to run an ArmA dedicated server.
Arma 2: You need a Microsoft Windows XP/2000/Vista/2008/Seven computer to run an Arma 2 dedicated server, yet a version of Linux server is also available.

http://community.bistudio.com/wiki/ArmA:_Dedicated_Server




I have been looking into making dedicated box(s) a few years ago
when i get a Job i will look into them again, maybe build one in my room and host some game(s) { but i think most of you will lag :headscratch:




Ax already has a dedicated box. His point is if we can run it on it there would be no additional cost to start a server. Pretty sure we would need the linux version to do so.
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Re: Arma 2/3 if & when

Postby Arctictiger » Mon Jun 18, 2012 5:19 pm

Ill support it(becoming an PSO next month)
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Re: Arma 2/3 if & when

Postby Till Lindemann » Mon Jun 18, 2012 7:50 pm

Rhino wrote:If the community gets behind arma 3 as they seem to be doing with arma 2 and the dayz mod could we consider running an arma server on the dedicated box?

behind the day z mod, yes, but what about the actual game? i think that should be the focus of attention at this point
i may get the day z, if only to be an asshole looting and murdering other players but it wont hold a candle to when i want to be competitive. to be fair though, nothing produced in the last 8 years beyond bas, but 2142, has scratched that itch
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Re: Arma 2/3 if & when

Postby Arctictiger » Mon Jun 18, 2012 9:55 pm

There is several of us interested in buying/renting a server for the sole purpose of Dayz. I do believe milkman said 49.99 for a 45 man server. Which several of us were going to throw in for it. The community for Ax Dayz is getting bigger too, grissim and kieth will start playing with us soon. I believe this game will have that staying power that the other games seem to be missing since Cod2. The mod is constantly being updated, and Rocket the main developer from his forum posts seems to be a genuine good guy that takes in consideration of suggestions from the player community.(sorry for any typos or grammar mistakes as im on the iphone)
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Re: Arma 2/3 if & when

Postby Rhino » Mon Jun 18, 2012 9:55 pm

Till I was thinking of if we can develop BAS for it but if/when you get the game go check out any of the other game types and scenarios that are out there. From my understand there are a lot of them to choose from.

ARMA isnt limited in the same ways as BF3 and CODMW.
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Re: Arma 2/3 if & when

Postby Arctictiger » Mon Jun 18, 2012 9:59 pm

The game actually encourages mods, it really reminds of the Delta Force games(my first Fps). Arma wil actually release the mod tools for arma 3 with the public alpha release this fall.
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Re: Arma 2/3 if & when

Postby Rhino » Tue Jun 19, 2012 6:46 am

Arctictiger wrote:There is several of us interested in buying/renting a server for the sole purpose of Dayz. I do believe milkman said 49.99 for a 45 man server. Which several of us were going to throw in for it. The community for Ax Dayz is getting bigger too, grissim and kieth will start playing with us soon. I believe this game will have that staying power that the other games seem to be missing since Cod2. The mod is constantly being updated, and Rocket the main developer from his forum posts seems to be a genuine good guy that takes in consideration of suggestions from the player community.(sorry for any typos or grammar mistakes as im on the iphone)



I wouldnt be opposed to ax hosting dayz but lets not fall into the same trap we did with BF3.

In our case we couldnt field enough players to keep it populated and our guys would end up joining a server that was already going. The only game type we could make work for us was squad deathmatch because we could fill it up pretty well with just 4-6 people to start.

If other servers are staying busy then how are we going to draw traffic and what going to keep our guys from just jumping to an already populated server? Who is going to sit in game and build traffic on it?
Last edited by Rhino on Tue Jun 19, 2012 8:34 am, edited 1 time in total.
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Re: Arma 2/3 if & when

Postby milkman29 » Tue Jun 19, 2012 8:25 am

ill def support it! the servers are constantly loaded which would bring a lot of traffic to the ax community! and hopefully more donations
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Re: Arma 2/3 if & when

Postby zraupp » Tue Jun 19, 2012 8:44 am

Rhino wrote:
Arctictiger wrote:There is several of us interested in buying/renting a server for the sole purpose of Dayz. I do believe milkman said 49.99 for a 45 man server. Which several of us were going to throw in for it. The community for Ax Dayz is getting bigger too, grissim and kieth will start playing with us soon. I believe this game will have that staying power that the other games seem to be missing since Cod2. The mod is constantly being updated, and Rocket the main developer from his forum posts seems to be a genuine good guy that takes in consideration of suggestions from the player community.(sorry for any typos or grammar mistakes as im on the iphone)



I wouldnt be opposed to ax hosting dayz but lets not fall into the same trap we did with BF3.

In our case we couldnt field enough players to keep it populated and our guys would end up joining a server that was already going. The only game type we could make work for us was squad deathmatch because we could fill it up pretty well with just 4-6 people to start.

If other servers are staying busy then how are we going to draw traffic and what going to keep our guys from just jumping to an already populated server? Who is going to sit in game and build traffic on it?



most people want to hop on empty servers (less PvP kills)

I suggest not getting DayZ server, we should look into ARMA 3 base mod more ^<^
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Re: Arma 2/3 if & when

Postby Till Lindemann » Tue Jun 19, 2012 8:51 am

Our most successful endeavours have been the mods, period. People become regs cause they like what we've done, then they join. Day z may be cool but I don't think it can be a selling point of hosting arma unless we mod it further. We would need the core game but modded without changing the point of it, like day z has. Day z would be a nice side bar to a main server to cover the small extra niche once they come. Our modding has been the only staying power and draw for what we've hosted. Every stock game has failed
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Re: Arma 2/3 if & when

Postby TheSnuggleBunny » Tue Jun 19, 2012 9:16 am

Till Lindemann wrote:Our most successful endeavours have been the mods, period. People become regs cause they like what we've done, then they join. Day z may be cool but I don't think it can be a selling point of hosting arma unless we mod it further. We would need the core game but modded without changing the point of it, like day z has. Day z would be a nice side bar to a main server to cover the small extra niche once they come. Our modding has been the only staying power and draw for what we've hosted. Every stock game has failed


I've only been here a few months, but I can tell you this sounds like it's mostly accurate. CoD2 and Battlefield 3 are the two perfect counterpoints to this. CoD2 still being a strong server with the mods and everything you guys have implemented, BF3 being the weak server, mainly due to the lack of mod tools, or even realistic ways for server admins to customize the game without losing browser visibility.

I dont know if i'll play it (played with Z the other day and it just seemed clunky and awkward, hopefully 3 wont be that way), but the modding community seems like it will be incredible. If one of the good mappers here picks up the alpha and the mod tools that come along with it, we could have ourselves a game to play for quite a while.

I know a few of us are talking about putting up for a DayZ server, but that's probably more of a side project than a core server.
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Re: Arma 2/3 if & when

Postby Rafterman » Tue Jun 19, 2012 10:34 am

Rhino wrote:If other servers are staying busy then how are we going to draw traffic and what going to keep our guys from just jumping to an already populated server? Who is going to sit in game and build traffic on it?

That my friend, is the $10,000 question. However, to use a different version of a popular saying, "If we mod it, they will come."

Which leads me to my next point...

Till Lindemann wrote:Every stock game [we've tried to host] has failed

Bingo. :nod:

Sadly, we're not a large enough community to keep a bone-stock server populated.

Since gitman is busy is busy with real life, Cornrow is now in greener pastures, and RollinHard is MIA/gone, we don't have anyone here who is knowledgeable and capable of dedicating the necessary time it takes to create a quality mod for these new games coming out, if they will even be mod-able to begin with. Our membership at this point in time consists of 3 main groups of people: 1) teens who are too busy with school and/or lack the programming experience to create a mod, 2) 20 and 30-somethings who are busy with the commitments of college, married life, and/or careers, and 3) 40 and 50-somethings who are occupied by families, jobs and/or don't have the experience/free time to build a mod. We need for one of two things to happen. Either 1) one or more existing members decide to commit to learning the code and building a mod or 2) someone new joins the community who already knows what they're doing and would like to create a mod under our name. Otherwise, it looks like nothing but stock games in our future.

Let's not forget that not only does ArmA III come out in 2013, but Company of Heroes 2 does as well. I don't know if our community has enough regulars to survive having the population split amongst two popular mainstream PC games. Not to mention the |ax| members that are drawn away by console gaming. Halo 4 is coming out this November 6th, in addition to several other popular titles over the fall and winter.

Fact: Anarchic-X is no longer just a Call of Duty community (and hasn't been for a long time). We continue to be spread more thinly by the day.

As for myself, I will definitely be buying CoH 2 and quite possibly will buy ArmA III, depending on how well actual gameplay videos and/or a demo look and play. For what it's worth, the chance of me creating maps for CoH 2 is very high at this point in time. I'm also considering doing audio commentary replays for CoH 2 games as well, but that's not set in stone.
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Re: Arma 2/3 if & when

Postby Rhino » Tue Jun 19, 2012 11:05 am

All good points but lets not forget something very basic here and this is my larger point.

What I am suggesting here is that we may be able to run it off the dedicated server we already fund. No additional cost to the community. Better / additional use of the server. And if successful in whatever capacity may draw more players to the community.

To Rafters point on modding the one thing to keep in mind about ARMA 2/3 is that they are moddable, modding is encouraged, and they come with extensive tools to do it.

Milkman has suggested that a DayZ server would stay active with traffic. Having not seen ARMA2/DayZ myself I cant say but if the cost to the community is nothing more than setting it up on our server I dont see why we wouldnt consider it.

We are currently running 2 CODUO servers with no traffic, the COD2 CTF server, a COD2 Dev server not being used, the PressureCooker being used Thursdays and for scrims and the website. I dont see any reason for us not to reprioritize a few things moving forward.

Or we can just stick with the same ol things and do nothing...that would certainly be easier.

But ask yourself this....

If you want people to join and donate then don't we have to give them a reason to. I dont see much reason for people to become active in a commuity rooted in old games unless your advertising ax as "The Geriatric Gaming Community" :biglaugh:


Of course the$64,000 question in this is can we coax Gitman to do anything with the server even if we wanted to. I'd say its 50/50 at best.
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Re: Arma 2/3 if & when

Postby Till Lindemann » Tue Jun 19, 2012 11:33 am

Considering that a shooter hasn't been produced with decnt mod tools since cod2, our only viable formula hasn't been able to be applied. The other edge to that sword though is that the game actually has to be fun. I can't really give my opinion weight in that half for decisions because my bar is far too high and precise. But I can say that there is a definite market for what our bas settings are. No ebb and flow crap of domination and conquest until the timer runs out. No camping a base to run the timer out. Its only over once its over
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Re: Arma 2/3 if & when

Postby Rhino » Tue Jun 19, 2012 1:51 pm

Till if there is a clock variable we cant change we will just set it to 24 hours for ya :2thumbsup:
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Re: Arma 2/3 if & when

Postby Arctictiger » Tue Jun 19, 2012 3:16 pm

Rafterman wrote:I'm also considering doing audio commentary replays for CoH 2 games as well, but that's not set in stone.


Yes Please!! :nod:
You definately have the potential to be an entertaining commentator :biglaugh:

You will need to come up with several new catch phrases before this though... I can help you make a list :D

1. They killed his sappers!!!
2. Damn, Where did his sappers go!?
3. Holy Shit, He needs help on his flank!

Thats all I can think of right now, but thats a good start! You still got like 9 more months to think of more! :D
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Re: Arma 2/3 if & when

Postby Rafterman » Tue Jun 19, 2012 6:04 pm

Arctictiger wrote:
Rafterman wrote:I'm also considering doing audio commentary replays for CoH 2 games as well, but that's not set in stone.


Yes Please!! :nod:
You definately have the potential to be an entertaining commentator :biglaugh:

You will need to come up with several new catch phrases before this though... I can help you make a list :D

I think the clear #1 would be "Fuckin' A. They killed all his fuckin' sappers again. Dammit."
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Re: Arma 2/3 if & when

Postby Arctictiger » Tue Jun 19, 2012 6:10 pm

Rafterman wrote:
Arctictiger wrote:
Rafterman wrote:I'm also considering doing audio commentary replays for CoH 2 games as well, but that's not set in stone.


Yes Please!! :nod:
You definately have the potential to be an entertaining commentator :biglaugh:

You will need to come up with several new catch phrases before this though... I can help you make a list :D

I think the clear #1 would be "Fuckin' A. They killed all his fuckin' sappers again. Dammit."

Its whatever works for you! Im just here to give you ideas!! :2thumbsup:

Also for practice you can commentate(idk if thats a word but just go with it) on your old replays and pretend you were doing it live! If you need a person to listen to it while you commentate, I can do it for $7.25 an hour. And for extra $.75 I will tape my mouth shut while you commentate :laugh: :laugh:
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Re: Arma 2/3 if & when

Postby Rafterman » Tue Jun 19, 2012 6:16 pm

Arctictiger wrote:for extra $.75 I will tape my mouth shut while you commentate

Sorry, I'm not into dudes or bondage.
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Re: Arma 2/3 if & when

Postby Arctictiger » Tue Jun 19, 2012 6:35 pm

Rafterman wrote:
Arctictiger wrote:for extra $.75 I will tape my mouth shut while you commentate

Sorry, I'm not into dudes or bondage.


Have you atleast tried it before?
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Re: Arma 2/3 if & when

Postby Till Lindemann » Tue Jun 19, 2012 7:26 pm

Just think about your next upgrade ted
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Re: Arma 2/3 if & when

Postby Rafterman » Tue Jun 19, 2012 8:27 pm

Till Lindemann wrote:Just think about your next upgrade ted

What? :headscratch:
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Re: Arma 2/3 if & when

Postby Arctictiger » Tue Jun 19, 2012 9:45 pm

Rhino wrote:If other servers are staying busy then how are we going to draw traffic and what going to keep our guys from just jumping to an already populated server? Who is going to sit in game and build traffic on it?


This is where this mod is different, usually once someone finds a server and finds good stuff there then that player will stick with that server no matter how populated the server is. For an example for a solid 2 weeks our group used Tx 6 has our home server. We actually wanted less people in the server at some points.

And I would sit in the server and get in going each night if we need at first, but once the server is on the list traffic will come.
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Re: Arma 2/3 if & when

Postby Till Lindemann » Wed Jun 20, 2012 4:09 am

Rafterman wrote:
Till Lindemann wrote:Just think about your next upgrade ted

What? :headscratch:

While you're commentating for tiger while he does weird things with duct tape
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