New Article on COH2

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New Article on COH2

Postby MediEval » Tue May 22, 2012 1:52 pm

http://www.ign.com/articles/2012/05/22/ ... ifferences

Looks like you can kill the tank crews and capture them to use for yourself :drool:
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Re: New Article on COH2

Postby logik » Tue May 22, 2012 2:32 pm

Previously the buildings “burnt,” dealing damage to the guys inside and then petering out. But in Company of Heroes 2 the buildings actually light on fire, slowing burning and eventually crumbling into ash.
:drool:

Previously you could roll a squad of soldiers or a tank into a town and magically see around corners before you got to them, but now every cross street – every big bush for that matter – could be hiding a heavy emplacement or elite troop. Scouting looks to be vastly more important in Company of Heroes 2, and the amount of potential tactics players can come up with to use tanks or smoke to block sight is overwhelming to ponder.

again... :drool:

Another seemingly minor, but actually incredibly significant, change to Company of Heroes 2 comes in the form of units that can vault over cover. Sounds like a no-brainer, right? Soldiers do it in every movie and first-person shooter nowadays, but previously your troops had to find ways around or through (bombing a tiny fence? Hell yes.) even the shortest wall– it just became part of the strategy. But in Company of Heroes 2 your soldiers can be ordered to hop over a short wall, opening up many, many more avenues of attack, and making skirmishes feel more realistic. Seriously, anyone who's played a bit of Company of Heroes can realize that this changes everything.

@Rhino: three words come to mind... Edge. of. Town.

The year of the conflict is also significant, since in 1941 key German technologies like the Panther or Tiger weren't invented, and Stalin had just introduced Order 270, which forced Russians to shoot their own troops if they retreated. How and if this will affect how the Russian army plays is still under wraps.

:eek4: :eek2:


I cannot wait for this game.
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Re: New Article on COH2

Postby Rafterman » Wed May 23, 2012 7:36 am

Previously you could roll a squad of soldiers or a tank into a town and magically see around corners before you got to them, but now every cross street – every big bush for that matter – could be hiding a heavy emplacement or elite troop. Scouting looks to be vastly more important in Company of Heroes 2, and the amount of potential tactics players can come up with to use tanks or smoke to block sight is overwhelming to ponder.

Hopefully, the importance of scouting ahead in CoH2 would mean that when/if the British faction were to become part of the game, they would be offered snipers too, or at least some way to detect them. That is one of my main beefs with the Brits in CoH is that they have no vehicle that can detect snipers. Americans get the Jeeps, but I wish the Bren Carrier would do the same function. Yes, I know the Brits didn't fight on the Eastern Front, but it'd still be nice if they (or some other faction of equal function) were to become part of the game.

Come to think of it, when it comes time for an expansion pack to come out for CoH2, how awesome would it be if it were based on the British vs. German battles that were fought in north Africa during the early stages of the war? That would open up a whole new opportunity for map-makers as well, going from the Soviet tundras to the desert sands.

At any rate, this game is shaping up to be a block-buster and I will without a doubt be pre-ordering it and most likely staying home from work on launch day. :)
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Re: New Article on COH2

Postby logik » Wed May 23, 2012 9:11 am

and most likely staying home from work on launch day. :)


It's been a long time since I did that, but I just might have to join you for this once.
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krautnapped wrote:
C2theT wrote:Who is this Logik you speak of?

I heard if you say his name five times in the mirror he drives a jeep into your house and plants bombs in your basement.

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Re: New Article on COH2

Postby Bielab » Wed May 23, 2012 6:42 pm

A bit more information:

http://www.gamereplays.org/companyofheroes/portals.php?show=news&news_id=883813



[youtube]http://www.youtube.com/watch?v=ceGOIpdkNuk&feature=player_embedded#![/youtube]


article wrote:they are doing their homework, their research, and they are pulling out all the stops. The development team actually took a trip to Germany and Russia to look at historical exhibits and even the places where fighting took place. They went to some of the biggest battlefields.
During this, they decided they wanted to have more authenticity in the game – and started to record weapon sounds. They rode half-tracks.


:awesome:
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Re: New Article on COH2

Postby Rafterman » Wed May 23, 2012 7:22 pm

:eek3: :eek3: :eek3: :eek3: :eek3:

:drool: :drool: :drool: :drool: :drool:
:ted:

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Re: New Article on COH2

Postby Arctictiger » Wed May 23, 2012 8:33 pm

I agree with Ted, a north africa and eastern front campaign would be sick kinda like what COD2 is :2thumbsup:
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Re: New Article on COH2

Postby MajorFullWood » Thu May 24, 2012 11:50 am

:chrisb:
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Re: New Article on COH2

Postby Captain Speirs » Sat May 26, 2012 7:43 am

Rafterman wrote::eek3: :eek3: :eek3: :eek3: :eek3:

:drool: :drool: :drool: :drool: :drool:

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