COH Ruhr Valley Map Preview

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COH Ruhr Valley Map Preview

Postby Rhino » Tue Mar 27, 2012 12:54 pm

I have been working with COH World Builder for the last week and wanted to share some images of the map I have in progress:

The map features a large open valley, cut in half by a shallow stream/river. A train bridge bisects the middle of the map as well. Bases are located on the top of two corner plateaus and players will need to determine where and how to cross the river at several shallow spots.

I'm about 16 hours into it and maybe just over 1/2 way there.

I hope it turns out to be as fun to play as it has been to work on.


Too bad COD2 mapping tools arent this easy to work with.

View downstream from the dam
relic00000.jpg
Riverbed from the ax is dam
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More riverbed. You should be able to move troops and vehicles through the river bottom.
relic00001.jpg
Riverbed view 1
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The train bridge...missed in the airstrike.
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Riverbed view 2
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Last edited by Rhino on Tue Mar 27, 2012 2:46 pm, edited 5 times in total.
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Re: COH Ruhr Valley Map Preview

Postby Rafterman » Tue Mar 27, 2012 1:03 pm

Please log in to access Box

Use the login form to the right to access your files.

:shrug:

Do you have somewhere else you can post them? Try ImageShack, PhotoBucket or Flickr.
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Re: COH Ruhr Valley Map Preview

Postby Rhino » Tue Mar 27, 2012 1:05 pm

Second batch...
relic00003.jpg
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One of several river crossings along the bank

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The train wreck was a lot of fun to work on..

relic00005.jpg
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Last edited by Rhino on Tue Mar 27, 2012 1:08 pm, edited 2 times in total.
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Re: COH Ruhr Valley Map Preview

Postby Rhino » Tue Mar 27, 2012 1:06 pm

Third batch...

Base location not yet embelished
relic00006.jpg
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View across the valley to the opposing base..
relic00007.jpg
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Re: COH Ruhr Valley Map Preview

Postby zraupp » Tue Mar 27, 2012 6:06 pm

AMAZING.
did u know you van turn the FOG off in the editor so you can see more -?
..._...|..____________________, ,
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Re: COH Ruhr Valley Map Preview

Postby MajorFullWood » Wed Mar 28, 2012 12:57 am

I really like the first pic of the second batch. It's a simple island that could have great value. Nice detail.

Rhino wrote:Too bad COD2 mapping tools arent this easy to work with.


Dude, if mapping was this easy, I'd have 40+ maps out. Though I'll say, it's a new learning curve for me coming from CoD mapping. I've only messed with it once or twice so I have nothing to show. I wonder how my massive Condor map would work? :shrug:

And this is in the wrong forum :rolleyes: :p
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Re: COH Ruhr Valley Map Preview

Postby Rhino » Wed Mar 28, 2012 7:41 am

zraupp wrote:AMAZING.
did u know you van turn the FOG off in the editor so you can see more -?



Thanks. Yeah I know about the fog. Where ya been? Hurry back man...

PrivateFullwood wrote:I wonder how my massive Condor map would work? :shrug:



You should try it. My guess is you would need to scale it up a bit to work with all the vehicles, equipment, troops and other hardware. Maybe something about the size of Beaux Lowlands. Why not give it a shot.

If COD2 tools were this intuitive Id be mapping right along with ya...
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Re: COH Ruhr Valley Map Preview

Postby MajorFullWood » Wed Mar 28, 2012 11:41 am

Well, by "massive Condor map," I mean a much larger scale version I was working on for BAS but it's overwhelming size became unusable. I had to scale it down multiple times and just became unhappy with it. For a large CoH map, though, it could be usable.
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Re: COH Ruhr Valley Map Preview

Postby Rhino » Tue Apr 24, 2012 12:55 pm

I could use some input on placing resource points.
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Re: COH Ruhr Valley Map Preview

Postby zraupp » Tue Apr 24, 2012 2:29 pm

Rhino wrote:I could use some input on placing resource points.


got a over all pic of the map looking down ?
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Re: COH Ruhr Valley Map Preview

Postby Rafterman » Tue Apr 24, 2012 6:39 pm

Rhino wrote:I could use some input on placing resource points.

Space them evenly.

All kidding aside, try to place them on the map somewhat equally so that both "sides" of the map have an even number of each type of resource point (manpower, fuel, and ammo). Try to place them near a structure or landmark so that players can more easily attack and defend them, making for some fun battles. Don't just stick a point out in the middle of a field with nothing around it. The points don't all have to be equidistant from each other, but definitely don't cram two or three into a small space.

If you want, you can use the map I made as a reference. Granted, the map only reached about 80 or 90% completion, but you can get a clear idea of how I spaced out the resource points.

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Re: COH Ruhr Valley Map Preview

Postby Rhino » Wed Apr 25, 2012 8:14 am

I'm attaching an ariel view of the whole map.

I'm thinking most of the fuel should be located in the blue circles so that its a rush and fight to get out and secure/hold them.

In general I want the map to play hard for both sides in terms of amassing fuel. This keeps the fight focused on troops and defenses in the first stages. From your base locations you either need to move horizontally on your half of the map to secure the fuel or risk a rush across the riverbed for the opposite, but closer, ridge.

I'm thinking of putting a few box cars on the train bridge to plug it up. Can they be destructible?

ruhr_overview.jpg
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Re: COH Ruhr Valley Map Preview

Postby Rafterman » Wed Apr 25, 2012 9:02 am

Rhino wrote:I'm thinking of putting a few box cars on the train bridge to plug it up. Can they be destructible?

The problem with the large train bridge is that it glitches once it's destroyed. Even if it's blown up, infantry and vehicles can still make it across the path where the bridge used to be, even if the bridge crosses over water as you have on your map. I had that bridge on my map, but removed it and replaced it with a small wooden foot bridge instead once I found out about the glitch.
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Re: COH Ruhr Valley Map Preview

Postby Rhino » Wed Apr 25, 2012 10:17 am

Rafterman wrote:
Rhino wrote:I'm thinking of putting a few box cars on the train bridge to plug it up. Can they be destructible?

The problem with the large train bridge is that it glitches once it's destroyed. Even if it's blown up, infantry and vehicles can still make it across the path where the bridge used to be, even if the bridge crosses over water as you have on your map. I had that bridge on my map, but removed it and replaced it with a small wooden foot bridge instead once I found out about the glitch.


I don't really want it to be destructable..I was referring to the box cars on the bridge.

To create an invincible bridge, you have to add a little SCAR code.
1# Create a new file in notepad.
2# Insert this code into the file;
Code:
import("ScarUtil.scar")
function OnInit()

Invulnerable()

end

Scar_AddInit(OnInit)


function Invulnerable()
EGroup_SetInvulnerable(eg_invincible, true)
end
3# Save the file and rename it to Yourmapname.scar
4# In worldbuilder, open entity group list and create a new group, name it eg_invincible.
5# select the objects you want to make invincible, and add them to the group.

If you follow these guidelines you object is now invincible.

edit: If you export the map from within WB, the *.scar file will not be included in the SGA.
You have to pack the SGA with Corsix´s modtool or archive.exe
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Re: COH Ruhr Valley Map Preview

Postby logik » Mon May 21, 2012 4:11 pm

:2thumbsup:

gives us more screens. :look:

and Ted, you should start one of these threads up here.
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Re: COH Ruhr Valley Map Preview

Postby Arctictiger » Mon May 21, 2012 5:46 pm

For the placement of resources. Generally the lower resource points closer to the team's base and the middle of the map should have the higher amount of resource points. I would also consider only having 1 or 2 16 point for each Fuel and Munitions to make it more of a fight for the points if this map is to be largely played human vs human. But so far, this map looks great! Keep it Up! :2thumbsup:

Rafterman and Rhino shoud have a contest to see who can make the better COH map! :muahaha:
It would be quite interesting but all for fun of course though.
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Re: COH Ruhr Valley Map Preview

Postby Rhino » Tue May 22, 2012 8:08 am

:laugh: Probably no contest there. This is my first map and I'm mostly making it up in my head. Who knows how it will play.
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Re: COH Ruhr Valley Map Preview

Postby Arctictiger » Tue May 22, 2012 10:23 am

Ive been messing around with the map making for COH, i kinda get the hang of it. I might try to make a map if i can get an idea for a map. Ive been considering a Lyon-Best mixed sorta map. With the most desired fuel point on an island away from the map. It should be interesting if i can ever get it started.
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Re: COH Ruhr Valley Map Preview

Postby MajorFullWood » Tue May 22, 2012 10:38 am

Rhino wrote:This is my first map and I'm mostly making it up in my head. Who knows how it will play.


Only one map did I ever plan out and I hated the way it played and changed it almost completely. Keep going. :awesome:
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Re: COH Ruhr Valley Map Preview

Postby logik » Tue May 22, 2012 12:24 pm

Arctictiger wrote:if i can get an idea for a map.

I had an idea for a map, but I doubt I'll ever get around to making it.

It was intended to be "Assault on South Jersey". Millville, my home town, was America's first Army Air Defense Field and it housed Thunderbolts (the planes used by the US in CoH). The idea was to present a scenario where the krauts had taken Cape May and were attempting to work their way up the peninsula to destroy the airfield. If you're interested, I'll certainly talk to you about it. I'd even be willing to be "creative director". :biglaugh:
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Re: COH Ruhr Valley Map Preview

Postby Rafterman » Wed May 23, 2012 7:46 am

logik wrote:Ted, you should start one of these threads up here.

Start a thread about what? I already have a thread for the new map I'm working on...

viewtopic.php?f=38&t=36294
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