COD W@W Extreme Realism Mod
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- =7Cav=sKooK
- just drafted
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COD W@W Extreme Realism Mod
Call of Duty World at War
We invite all World @ War players to come play the Extreme Realism Mod 2.1 Final version.
Scheduled to begin Friday July 06 @ 1900cst. weekly thereafter.
Server IP 64.94.238.224:28960
Amongst other things we shall play your old Fav "BASE ASSAULT"
Features
New Classes.
Sappers
The new class sapper carries a shotgun slugs, 2 timed explosive and toxic gas (hence wearing gas masks). In addition, the sapper can deactivate mines (Bouncing Betty) and other explosives.
Corpsman (Medic)
Corpsman carries 3 doses of morphine and can leave kit for other corpsman to heal the wounded with morphine needle.
Mortars and Radio Operator Support
The mortar fires a shot. The observer chooses a position and transmits the coordinates necessary changes to the mortar through the radio. The observer notes that the coordinates are correct and transmits a new order, effective fire. This option allows the mortars kept in rear positions without risk. The tactical game prevails in ERM 2.0.
New weapons.
Japanese Type 92
Japanese heavy weapon, nicknamed the "woodpecker." This powerful weapon can only shoot from a tripod.

British Lee Enfield Rifle

Grease Gun

PPS42

Katana (I will never stab you in the back again, now i will take your head clean off, Sir.)

Flak88

Various other.
Realistic Sprint Animations
Players move in different ways depending on the weapon they use
Bullet Drop (wait! what? bullet drop in cod, wow! indeed.)
Realistic 30 Cal. Browning
MRA 2.0 In the 30 gauge that sounds like a machine gun that propels projectiles of 30mm, so they sound strident in person.
Realistic MG-42
Sound taken from a real MG42 high definition microphone. 1200 rounds per minute.
Wounded
Realistic effects of when your wounded.
Supression
The bullets whistle around you and actually sound realistic for a change!
Air Attack - Kill Streak
Artillery was removed and replaced with something less precice, but realistic... a squadron of Corsairs and Jap Zeros!
Dynamic weather (Rain and storm Fx)
New Sounds effects for weapons, movement, voice acting and breathing
New Vehicles







You will see the rest when you join us next Friday night, right?
We invite all World @ War players to come play the Extreme Realism Mod 2.1 Final version.
Scheduled to begin Friday July 06 @ 1900cst. weekly thereafter.
Server IP 64.94.238.224:28960
Amongst other things we shall play your old Fav "BASE ASSAULT"
Features
New Classes.
Sappers
The new class sapper carries a shotgun slugs, 2 timed explosive and toxic gas (hence wearing gas masks). In addition, the sapper can deactivate mines (Bouncing Betty) and other explosives.
Corpsman (Medic)
Corpsman carries 3 doses of morphine and can leave kit for other corpsman to heal the wounded with morphine needle.
Mortars and Radio Operator Support
The mortar fires a shot. The observer chooses a position and transmits the coordinates necessary changes to the mortar through the radio. The observer notes that the coordinates are correct and transmits a new order, effective fire. This option allows the mortars kept in rear positions without risk. The tactical game prevails in ERM 2.0.
New weapons.
Japanese Type 92
Japanese heavy weapon, nicknamed the "woodpecker." This powerful weapon can only shoot from a tripod.
British Lee Enfield Rifle
Grease Gun
PPS42
Katana (I will never stab you in the back again, now i will take your head clean off, Sir.)
Flak88
Various other.
Realistic Sprint Animations
Players move in different ways depending on the weapon they use
Bullet Drop (wait! what? bullet drop in cod, wow! indeed.)
Realistic 30 Cal. Browning
MRA 2.0 In the 30 gauge that sounds like a machine gun that propels projectiles of 30mm, so they sound strident in person.
Realistic MG-42
Sound taken from a real MG42 high definition microphone. 1200 rounds per minute.
Wounded
Realistic effects of when your wounded.
Supression
The bullets whistle around you and actually sound realistic for a change!
Air Attack - Kill Streak
Artillery was removed and replaced with something less precice, but realistic... a squadron of Corsairs and Jap Zeros!
Dynamic weather (Rain and storm Fx)
New Sounds effects for weapons, movement, voice acting and breathing
New Vehicles
You will see the rest when you join us next Friday night, right?
Last edited by =7Cav=sKooK on Mon Jul 02, 2012 9:42 am, edited 1 time in total.
- ChicagoAlive
- greenhorn
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Re: COD W@W Extreme Realism Mod
Wow, Sounds really cool. Is this up and running currently? I'd love to hop on there and check it out. 


U.S. Army 10th Mountain Division, 2-15 FA -Allons-
When he saw the breadth of his domain, he wept, for there were no more worlds to conquer.
- Rhino
- |ax| Premium Member
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Re: COD W@W Extreme Realism Mod
Our guys that love w@w will now have an outlet
Head down...
Lead with your horn...
Always come back for more.
Lead with your horn...
Always come back for more.
Re: COD W@W Extreme Realism Mod
Don't know how many of us will be able to make it this Friday as we are s'posed to be playing UO BAS, but this is definitely something I'll be checking out in the future

- c2thet
- thousand yard stare
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Re: COD W@W Extreme Realism Mod
MediEval wrote:Don't know how many of us will be able to make it this Friday as we are s'posed to be playing UO BAS, but this is definitely something I'll be checking out in the future
Re: COD W@W Extreme Realism Mod
Sounds GREEEAAAATTT! Look forward to it and appreciate the invite! Chuckie the japs got a big knife!
- MajorFullWood
- Glasses, bass, 'stache? Check
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Re: COD W@W Extreme Realism Mod
Wow, that looks really impressive. 
- Arctictiger
- ole salty
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Re: COD W@W Extreme Realism Mod
Thanks skook!!! I wish i still had waw, because that mod looks really nice!
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