COD W@W Extreme Realism Mod

General chat about World at War and our servers.

Moderators: Rollin Hard, Forum Moderators

just drafted
Posts: 2
Joined: Sun Jul 01, 2012 7:40 pm

COD W@W Extreme Realism Mod

Postby =7Cav=sKooK » Sun Jul 01, 2012 7:46 pm

Call of Duty World at War

We invite all World @ War players to come play the Extreme Realism Mod 2.1 Final version.

Scheduled to begin Friday July 06 @ 1900cst. weekly thereafter.

Server IP 64.94.238.224:28960





Amongst other things we shall play your old Fav "BASE ASSAULT"







Features

New Classes.

Sappers
The new class sapper carries a shotgun slugs, 2 timed explosive and toxic gas (hence wearing gas masks). In addition, the sapper can deactivate mines (Bouncing Betty) and other explosives.
Corpsman (Medic)
Corpsman carries 3 doses of morphine and can leave kit for other corpsman to heal the wounded with morphine needle.
Mortars and Radio Operator Support
The mortar fires a shot. The observer chooses a position and transmits the coordinates necessary changes to the mortar through the radio. The observer notes that the coordinates are correct and transmits a new order, effective fire. This option allows the mortars kept in rear positions without risk. The tactical game prevails in ERM 2.0.

New weapons.

Japanese Type 92
Japanese heavy weapon, nicknamed the "woodpecker." This powerful weapon can only shoot from a tripod.

Image

British Lee Enfield Rifle

Image

Grease Gun

Image

PPS42

Image

Katana (I will never stab you in the back again, now i will take your head clean off, Sir.)

Image


Flak88

Image

Various other.

Realistic Sprint Animations
Players move in different ways depending on the weapon they use
Bullet Drop (wait! what? bullet drop in cod, wow! indeed.)

Realistic 30 Cal. Browning
MRA 2.0 In the 30 gauge that sounds like a machine gun that propels projectiles of 30mm, so they sound strident in person.
Realistic MG-42
Sound taken from a real MG42 high definition microphone. 1200 rounds per minute.
Wounded
Realistic effects of when your wounded.
Supression
The bullets whistle around you and actually sound realistic for a change!
Air Attack - Kill Streak
Artillery was removed and replaced with something less precice, but realistic... a squadron of Corsairs and Jap Zeros!
Dynamic weather (Rain and storm Fx)
New Sounds effects for weapons, movement, voice acting and breathing
New Vehicles
ImageImageImage
ImageImageImage
Image

You will see the rest when you join us next Friday night, right?
Last edited by =7Cav=sKooK on Mon Jul 02, 2012 9:42 am, edited 1 time in total.

greenhorn
User avatar
Posts: 349
Joined: Mon Nov 08, 2010 9:36 pm
Location: Chicago, IL
XFire: axchicago

Re: COD W@W Extreme Realism Mod

Postby ChicagoAlive » Mon Jul 02, 2012 1:14 am

Wow, Sounds really cool. Is this up and running currently? I'd love to hop on there and check it out. :ax:
Image
U.S. Army 10th Mountain Division, 2-15 FA -Allons-
When he saw the breadth of his domain, he wept, for there were no more worlds to conquer.

|ax| Premium Member
User avatar
Posts: 2294
Joined: Fri Mar 06, 2009 9:50 am
Location: Utah..land of funny underwear
XFire: axRhino

Re: COD W@W Extreme Realism Mod

Postby Rhino » Mon Jul 02, 2012 6:51 am

:awesome:

Our guys that love w@w will now have an outlet
Head down...
Lead with your horn...
Always come back for more.

we're fucked
User avatar
Posts: 1295
Joined: Thu Apr 05, 2007 1:53 pm
XFire: trudel79

Re: COD W@W Extreme Realism Mod

Postby MediEval » Mon Jul 02, 2012 6:56 am

Don't know how many of us will be able to make it this Friday as we are s'posed to be playing UO BAS, but this is definitely something I'll be checking out in the future
Image

thousand yard stare
User avatar
Posts: 5770
Joined: Tue Jul 29, 2008 11:55 pm
Location: sand springs,ok.
XFire: c2thet

Re: COD W@W Extreme Realism Mod

Postby c2thet » Mon Jul 02, 2012 3:55 pm

MediEval wrote:Don't know how many of us will be able to make it this Friday as we are s'posed to be playing UO BAS, but this is definitely something I'll be checking out in the future
Image

greenhorn
Posts: 293
Joined: Mon Feb 20, 2006 5:55 pm

Re: COD W@W Extreme Realism Mod

Postby Mugwa » Mon Jul 02, 2012 6:14 pm

Sounds GREEEAAAATTT! Look forward to it and appreciate the invite! Chuckie the japs got a big knife!

Glasses, bass, 'stache? Check
User avatar
Posts: 10383
Joined: Thu May 05, 2005 6:16 am
Location: A long time ago, in a galaxy far, far away
XFire: fullwood
Xbox Live: Spartan245

Re: COD W@W Extreme Realism Mod

Postby MajorFullWood » Mon Jul 02, 2012 7:36 pm

Wow, that looks really impressive. :2thumbsup:
Contact an Admin! Image :chaz:
Better than bad, it's Wood!

ole salty
User avatar
Posts: 1475
Joined: Mon Jun 01, 2009 6:58 pm
Location: Charlotte, NC
XFire: artictiger1

Re: COD W@W Extreme Realism Mod

Postby Arctictiger » Mon Jul 02, 2012 11:14 pm

Thanks skook!!! I wish i still had waw, because that mod looks really nice!
Image

Return to Call of Duty: World at War

Who is online

Users browsing this forum: No registered users and 1 guest