CoD5 WaW - satches
Moderator: Forum Moderators
37 posts
• Page 1 of 2 • 1, 2
- {CuF}MaMojo
- just drafted
- Posts: 2
- Joined: Wed Feb 17, 2010 9:05 pm
CoD5 WaW - satches
Guys, absolutely LOVE the BAS mod!! i'm a Baser from way back, and am really impressed with the work you've done on this mod. It's too bad you're limited by the moron's at Activision and some of their really weird decisions (i won't make a list LOL), but you guys have made BAS once again live.
i was asking Yellow in server about the satches, and he suggested i make a comment here. So, i was wondering if you guys might be considering lowering the power of the satches. i've been hearing from quite a number of other players who have asked the same thing. It's crazy that one satch can take out two tanks. Anyway... hoping you're considering doing so.
Thanks again all,
{CuF}MaMojo
i was asking Yellow in server about the satches, and he suggested i make a comment here. So, i was wondering if you guys might be considering lowering the power of the satches. i've been hearing from quite a number of other players who have asked the same thing. It's crazy that one satch can take out two tanks. Anyway... hoping you're considering doing so.
Thanks again all,
{CuF}MaMojo

- Till Lindemann
- "big dick" award 2011 & 2012
-
- Posts: 5117
- Joined: Tue Jun 28, 2005 7:07 am
- Location: Corning, New York
- XFire: tilllindemann
Re: CoD5 WaW - satches
i think we should really keep them as strong as they are, just like they were in our uo. i also think that the zooka settings should be set to our uo standard
- General of the Army
- ole salty
-
- Posts: 1039
- Joined: Sat Apr 11, 2009 10:57 am
- Location: Indianapolis, IN
Re: CoD5 WaW - satches
Till Lindemann wrote:i think we should really keep them as strong as they are, just like they were in our uo. i also think that the zooka settings should be set to our uo standard

Re: CoD5 WaW - satches
It should be noted that there are times I use 2 satchels and get 1 tank kill. I suppose it is all about where you place them and how damaged the tanks already are. I like the grunt of the satchels because it is a reward for gutsing it out with a tank and some cunning manouvering to get close and get a kill. That should be rewarded by giving the satchel the damage it currently has.
My 2 NZ cents worth (your 1 cent).
My 2 NZ cents worth (your 1 cent).
Re: CoD5 WaW - satchels
uh well - if the tanker isn't paying attention or doesn't eyeball the source of those footiesteps he's hearing ... there's not much skill involved - but that's the draw in the game. You gotta be aware. Or the satchel carrier gets the big bang ! I'm still trying to master the art.
I'm a looking at the satchel's mp file and I'm not sure [I don't think these settings if changed would affect anything - explosionInnerDamage\200\explosionOuterDamage\50] but I believe what we're really talking about changing here - is the tank's health. Iirc, I was told that the tanks have the usual 1350 pts of health. From what I see in cfgs for stock & mod, if the tank is a Panzer4 or a t34 they have 2600 points, and thats deffo configurable in a mod.
Course, I don't know my t34 from a Panzer4
So I'm guessing that all tanks are set to the same level of health ? I can't wait to try this mod out on my own - so much to play with - its gonna be REAL HARD to play any other game/mod for some time to come with the maps and vehicles & changes coming
RAVE ON !!
I'm a looking at the satchel's mp file and I'm not sure [I don't think these settings if changed would affect anything - explosionInnerDamage\200\explosionOuterDamage\50] but I believe what we're really talking about changing here - is the tank's health. Iirc, I was told that the tanks have the usual 1350 pts of health. From what I see in cfgs for stock & mod, if the tank is a Panzer4 or a t34 they have 2600 points, and thats deffo configurable in a mod.
Course, I don't know my t34 from a Panzer4

So I'm guessing that all tanks are set to the same level of health ? I can't wait to try this mod out on my own - so much to play with - its gonna be REAL HARD to play any other game/mod for some time to come with the maps and vehicles & changes coming
RAVE ON !!
Re: CoD5 WaW - satches
Just a stupid Noob question.
I just downloaded this and got in yesterday. So are the Satchels and zooks laying around ala UO/BA or must
you rank up to earn them???
I just downloaded this and got in yesterday. So are the Satchels and zooks laying around ala UO/BA or must
you rank up to earn them???
- chuckie2
- |ax| Premium Member
-
- Posts: 962
- Joined: Fri May 08, 2009 12:51 pm
- Location: Charleston SC
- XFire: axchuckie2
- Xbox Live: masterchuckie2
Re: CoD5 WaW - satches
DD-FLE wrote:Just a stupid Noob question.
I just downloaded this and got in yesterday. So are the Satchels and zooks laying around ala UO/BA or must
you rank up to earn them???
No ranking up, everything is listed in your "perks", bottom right on your screen is keyboard, just hit k for the list
- {CuF}MaMojo
- just drafted
- Posts: 2
- Joined: Wed Feb 17, 2010 9:05 pm
Re: CoD5 WaW - satchels
Further to Buddha's prior comment, as well as stufz below, i would totally agree with you... but there's a "but" here. By far, most of the time i get taken out by a satch is if i get too close to a window, or somewhere where a guy is simply hiding out. Now, i'm NOT saying hiding out to jump a tank, or pitchin' one out the window is BAD... but it's kinda hard to see the guy as it takes forever to turn the turret. When we played UO, there was the ability to look behind you with the turret following. It's similar to when you're stealing a tank... in UO you could watch to see if someone was coming, but as it is now, you're forced to look only forward. This to me (i would assume) is simply a setting of the mod... no??
Thanks all,
MM
p.s. Getting high FPS on my new rig using Win7. If anyone knows of a good site to check out to tweak game so it's optimal, i'd appreciate an offline link. Thanks.
Thanks all,
MM
p.s. Getting high FPS on my new rig using Win7. If anyone knows of a good site to check out to tweak game so it's optimal, i'd appreciate an offline link. Thanks.

stufz wrote:uh well - if the tanker isn't paying attention or doesn't eyeball the source of those footiesteps he's hearing ... there's not much skill involved - but that's the draw in the game. You gotta be aware. Or the satchel carrier gets the big bang ! I'm still trying to master the art.
RAVE ON !!
- MajorFullWood
- Glasses, bass, 'stache? Check
-
- Posts: 10389
- Joined: Thu May 05, 2005 6:16 am
- Location: A long time ago, in a galaxy far, far away
- XFire: fullwood
- Xbox Live: Spartan245
- logik
- the warning
-
- Posts: 17832
- Joined: Mon Aug 02, 2004 2:20 am
- Location: SoFla
- XFire: logikman
- Xbox Live: logikman
Re: CoD5 WaW - satchels
{CuF}MaMojo wrote:This to me (i would assume) is simply a setting of the mod... no??
Incorrect. This is a limitation of the game engine.
- Harold Hecuba
- |ax| Premium Member
-
- Posts: 1793
- Joined: Sun Jul 16, 2006 7:53 pm
- Location: E-Town, Pa
- XFire: haroldhecuba
Re: CoD5 WaW - satches
Satchels + fireworks = goodness. They are perfect as is, zookas however could use more juice.
HH
HH

- Bielab
- |ax| Premium Member
-
- Posts: 3285
- Joined: Thu Oct 05, 2006 10:54 am
- Location: CT
- XFire: Bielab
Re: CoD5 WaW - satches
Harold Hecuba wrote:Satchels + fireworks = goodness. They are perfect as is, zookas however could use more juice.

- Rafterman
- My sappers... you killed them!
-
- Posts: 13448
- Joined: Tue Feb 14, 2006 10:17 am
- Location: Raleigh, NC
Re: CoD5 WaW - satches
Bielab wrote:Harold Hecuba wrote:Satchels + fireworks = goodness. They are perfect as is, zookas however could use more juice.

- Uncle_Hulka
- greenhorn
-
- Posts: 203
- Joined: Tue Mar 23, 2010 7:55 pm
- Location: Michigan
- XFire: hulka67
Re: CoD5 WaW - satches
I think they are a bit strong. In UO you had to get pretty close to a tank to blow it up, with these satchels you don't have to get that close. Also are we limited to just one per spawn?
From playing this mod for 2 nights and comparing it to UO, that's the biggest difference I see, is satchel strength.
A nice zip sound for a warning when one is chucked might give you a shot at escaping in time.
I have other observations as well but right now I'm just pleased to have bas back.
Again thanks for the effort guys.
From playing this mod for 2 nights and comparing it to UO, that's the biggest difference I see, is satchel strength.
A nice zip sound for a warning when one is chucked might give you a shot at escaping in time.
I have other observations as well but right now I'm just pleased to have bas back.
Again thanks for the effort guys.

- krautnapped
- Becksmann the badass
-
- Posts: 9635
- Joined: Wed Apr 27, 2005 9:05 pm
- Location: Northwest, NJ
- XFire: arsmorendi
Re: CoD5 WaW - satches
My point on the whole stachels thing... tanks are an extremely powerful vehicle in WaW. They're pretty dominative, especially if you're good at jumping into the turret and picking people off with the MG. I think that if satchels were weakened, than it would be even harder to defuse a planted bomb when the last BAS is taken. Tanks would be way too over-powered—and then you'd have people complaining about the tanks!
Once zookas are juiced up a bit, I think things will be nice and evened up.
As long as you keep your head on a swivel and allow infantry around you to clear areas, you'll be good in a tank. I think half the satchel-v-tank kills tend to be the tank driven not keeping an eye on what's going on (I know that's where half my deaths in a tank come from... the other is HH and his superb UPS delivery skills).
Once zookas are juiced up a bit, I think things will be nice and evened up.
As long as you keep your head on a swivel and allow infantry around you to clear areas, you'll be good in a tank. I think half the satchel-v-tank kills tend to be the tank driven not keeping an eye on what's going on (I know that's where half my deaths in a tank come from... the other is HH and his superb UPS delivery skills).
|ax| Graphics Guy, News Guy | blog | flickr | twitter | jeff.koromi [at] gmail.com

Check out the Official AX Storefront for all your AX swag.

Check out the Official AX Storefront for all your AX swag.
- Uncle_Hulka
- greenhorn
-
- Posts: 203
- Joined: Tue Mar 23, 2010 7:55 pm
- Location: Michigan
- XFire: hulka67
Re: CoD5 WaW - satches
I think a satchel should be able to blow up a tank, but it should have to be right next to the tank or on it. I got killed by more satchels tonight (while in a tank) than by other tanks. There should be a advantage of being in a tank. If you juice up the zooks and satchels just have to be around a tank, you remove the advantage.
Or can it be made so they are more effective depending where they explode?
Like the rear of the tanks were the weak spot before. I think it would be great say you throw a satchel at the side of a tank, it blows the track off but doesn't kill you. Same for the front. But throw it near the rear or hit the rear with a bazooka, your dead meat.
The one thing that sticks in my mind is that unmistakable "zip" you heard when someone got a satchel ready.
Or can it be made so they are more effective depending where they explode?
Like the rear of the tanks were the weak spot before. I think it would be great say you throw a satchel at the side of a tank, it blows the track off but doesn't kill you. Same for the front. But throw it near the rear or hit the rear with a bazooka, your dead meat.
The one thing that sticks in my mind is that unmistakable "zip" you heard when someone got a satchel ready.

- Clint
- flugerzemachtenburger!
-
- Posts: 4510
- Joined: Sun Aug 01, 2004 9:40 pm
- Location: Albany, NY
Re: CoD5 WaW - satches
satchels are just fine.... if you are busy shelling a base...then you should have a turret gunner on your top watching and cleaning up stray infantry for you.
there's a reason for tanks having 2 positions.
there's a reason for tanks having 2 positions.
Re: CoD5 WaW - satches
Clint wrote:there's a reason for tanks having 2 positions.
Well said...

Always tell the truth, that way you have less to remember. Qapla' !
- chuckie2
- |ax| Premium Member
-
- Posts: 962
- Joined: Fri May 08, 2009 12:51 pm
- Location: Charleston SC
- XFire: axchuckie2
- Xbox Live: masterchuckie2
- Harold Hecuba
- |ax| Premium Member
-
- Posts: 1793
- Joined: Sun Jul 16, 2006 7:53 pm
- Location: E-Town, Pa
- XFire: haroldhecuba
Re: CoD5 WaW - satches
You can pick up extra satches off the dead if they have any and Chuckie is always a great source.
The power level for satches is perfect, just about like the ax UO mod, however the delivery system with the plunger is what's cheap. It would be much more of a challenge if you had to cook them like in UO.
HH
The power level for satches is perfect, just about like the ax UO mod, however the delivery system with the plunger is what's cheap. It would be much more of a challenge if you had to cook them like in UO.HH

- Stevo
- Snack Master
-
- Posts: 4949
- Joined: Sun Oct 02, 2005 5:13 pm
- Location: Sunset Beach, CA
- XFire: axStevo
Re: CoD5 WaW - satches
Harold Hecuba wrote:...the delivery system with the plunger is what's cheap. It would be much more of a challenge if you had to cook them like in UO.
HH
I agree. HATE the plungers



- Stevo
- Snack Master
-
- Posts: 4949
- Joined: Sun Oct 02, 2005 5:13 pm
- Location: Sunset Beach, CA
- XFire: axStevo
Re: CoD5 WaW - satches
By-Tor wrote:Harold Hecuba wrote:...the delivery system with the plunger is what's cheap. It would be much more of a challenge if you had to cook them like in UO.
HH
I agree. HATE the plungers

- Uncle_Hulka
- greenhorn
-
- Posts: 203
- Joined: Tue Mar 23, 2010 7:55 pm
- Location: Michigan
- XFire: hulka67
Re: CoD5 WaW - satches
Some interesting stats regarding satchels. Next to the T34 (17978) and the PZIV (19515) the satchel has the most kills of any weapon. A whopping 13389 kills. I'm assuming we don't use cross-hairs for the realism factor. But I'm gonna go out on a limb here without doing any research and suggest that during world war 2 a satchel charge was not responsible for that much carnage. Keep in mind an actual satchel charge weighed about 16 lbs. So tossing them long distances like we do did not happen. Now don't get me wrong here I'm not complaining, I love this mod and will continue to support it.
But should a satchel be the most deadly weapon we use next to armor?
Just off the top of my head I think of a few possibilities to bring these numbers down into a "normal" range.
Spawn with 1 satchel and you cannot collect or get another satchel till you re-spawn. I think in uo you didn't get a satchel until you leveled up. Not sure if I remember that correctly. If everyone thinks the satchels don't have too much juice can the distance they can be tossed limited? Or how about make it so you can only plant them or drop them? limit the number of satchels a team can have? I looked at my stats so far and like most everyone I will assume satchels have killed me more than anything.Oh another shocker was that Spot has killed me the most
I was surprised to find out I killed him the most out of anyone, although he is currently owning me at a 2-1 ratio......
But should a satchel be the most deadly weapon we use next to armor?
Just off the top of my head I think of a few possibilities to bring these numbers down into a "normal" range.
Spawn with 1 satchel and you cannot collect or get another satchel till you re-spawn. I think in uo you didn't get a satchel until you leveled up. Not sure if I remember that correctly. If everyone thinks the satchels don't have too much juice can the distance they can be tossed limited? Or how about make it so you can only plant them or drop them? limit the number of satchels a team can have? I looked at my stats so far and like most everyone I will assume satchels have killed me more than anything.Oh another shocker was that Spot has killed me the most
I was surprised to find out I killed him the most out of anyone, although he is currently owning me at a 2-1 ratio......Last edited by Uncle_Hulka on Wed Mar 31, 2010 5:28 pm, edited 1 time in total.

- Medicman11
- veteran
- Posts: 560
- Joined: Fri Sep 28, 2007 11:38 am
- Location: Ontario, Canada
Re: CoD5 WaW - satches
Satchel kills are so high because all three nations use them, theres no american/russian/german versions of them.
Top three weapons from each nation for me besides the tanks.
stg-227
bar-174
svt-104
260 satchel kills divided by 3 = 86.6 kills per nation.
Top three weapons from each nation for me besides the tanks.
stg-227
bar-174
svt-104
260 satchel kills divided by 3 = 86.6 kills per nation.

- Clint
- flugerzemachtenburger!
-
- Posts: 4510
- Joined: Sun Aug 01, 2004 9:40 pm
- Location: Albany, NY
Re: CoD5 WaW - satches
the underlying issue is teamwork..not satchels. bas is a team oriented gametype..not a tank oriented gametype.
people just need to squad up. tanks have 2 positions. main gun for destroying bases and a turret gunner
for keeping infantry away from your tank. tanks have no right to complain if they arent utilizing both positions. a tank is virtually unbeatable by opposing infantry if you have a player on the turret......so why
not use that advantage.
we've been playing bas for about 6+years on the AX UO BAS server, infantry had 2 satchels,
and 1 satchel was always enough to take out a tank.
people just need to squad up. tanks have 2 positions. main gun for destroying bases and a turret gunner
for keeping infantry away from your tank. tanks have no right to complain if they arent utilizing both positions. a tank is virtually unbeatable by opposing infantry if you have a player on the turret......so why
not use that advantage.
we've been playing bas for about 6+years on the AX UO BAS server, infantry had 2 satchels,
and 1 satchel was always enough to take out a tank.
- c2thet
- thousand yard stare
-
- Posts: 5770
- Joined: Tue Jul 29, 2008 11:55 pm
- Location: sand springs,ok.
- XFire: c2thet
Re: CoD5 WaW - satches
I completely agree Clint. I do think the tank attached flame thrower, while moderately bad ass, is basically ineffective. I'd like to see a gun on all tanks.
- Uncle_Hulka
- greenhorn
-
- Posts: 203
- Joined: Tue Mar 23, 2010 7:55 pm
- Location: Michigan
- XFire: hulka67
Re: CoD5 WaW - satches
I guess your right Clint. I guess seeing the satchels tossed like grenades is the thing that kinda bugs me the most. They were 20 pounds not nerf balls. While on the subject of tanks, is there a way to use the machine gun in the tank? uo used to be right click I believe. Ive seen seen it used just once.
Last edited by Uncle_Hulka on Wed Mar 31, 2010 8:24 pm, edited 1 time in total.

- krautnapped
- Becksmann the badass
-
- Posts: 9635
- Joined: Wed Apr 27, 2005 9:05 pm
- Location: Northwest, NJ
- XFire: arsmorendi
Re: CoD5 WaW - satches
It's a perk you have to choose.
|ax| Graphics Guy, News Guy | blog | flickr | twitter | jeff.koromi [at] gmail.com

Check out the Official AX Storefront for all your AX swag.

Check out the Official AX Storefront for all your AX swag.
37 posts
• Page 1 of 2 • 1, 2
Return to Comments and Suggestions
Who is online
Users browsing this forum: Google [Bot] and 1 guest












