COH My map preview

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Re: COH My map preview

Postby MajorFullWood » Tue Jul 17, 2012 10:12 pm

:laugh: :laugh: :laugh:

Sorry, but how may times have you at least played CoH? JERRY is a British term for Nazi's. All good, my man. Keep at the map so we can kill some on it.
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Re: COH My map preview

Postby Arctictiger » Tue Jul 17, 2012 10:21 pm

Yeah i knew that! I just gotta make fun of stevo when the chance presents itself.
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Re: COH My map preview

Postby Stevo » Tue Jul 17, 2012 11:41 pm

:redfing:

And I mean that, most sinserelyintentional!
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Re: COH My map preview

Postby Arctictiger » Fri Aug 03, 2012 12:25 am

It should be ready for testing this weekend, and if it plays well then ill release the first version of it!

But I have seriously been thinking about this for awhile now. How can I possibly do VPs on this map!?
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Re: COH My map preview

Postby Rafterman » Fri Aug 03, 2012 6:41 am

Arctictiger wrote:How can I possibly do VPs on this map!?

You just insert them into the map as you would fuel, ammo or manpower points. Depending on the size of the map, put in 3 or 5 VPs in somewhat neutral locations. Taking a guess, I would think 3 will be enough for your map.

These would be good places for them, not too close to any particular base.

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Re: COH My map preview

Postby Arctictiger » Fri Aug 03, 2012 8:22 am

Okay Ill test out those positions.
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Re: COH My map preview

Postby Arctictiger » Sat Aug 04, 2012 1:26 pm

First version is complete, about to test it with stevo! :D
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Re: COH My map preview

Postby Stevo » Sat Aug 04, 2012 2:57 pm

There was munching sounds in the northwest quadrant for awhile...

Other than that, it's gonna be a tough map with limited fuel. Definately NOT a base rush map...

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Re: COH My map preview

Postby Arctictiger » Sun Aug 05, 2012 10:34 am

Fixed a couple of the bugs and glitches, still have no idea why there is 2 big white squares in middle of the map. :confused:

I added a little more forests, and another farm. I still have not positioned MG nests at the bases yet.
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Re: COH My map preview

Postby Rafterman » Sun Aug 05, 2012 12:03 pm

Arctictiger wrote:still have no idea why there is 2 big white squares in middle of the map. :confused:

If you're having trouble removing those items in WorldBuilder with the normal "select, then hit Delete" process, there's a little trick you can use. Center the item on your screen. Then, move your mouse arrow directly over the item, but don't click. Next, open the console with the ~ key and type wb_orphan_nuke_entity and then hit Enter. The object will then be permanently removed from the map.
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Re: COH My map preview

Postby Arctictiger » Sun Aug 05, 2012 12:24 pm

Rafterman wrote:
Arctictiger wrote:still have no idea why there is 2 big white squares in middle of the map. :confused:

If you're having trouble removing those items in WorldBuilder with the normal "select, then hit Delete" process, there's a little trick you can use. Center the item on your screen. Then, move your mouse arrow directly over the item, but don't click. Next, open the console with the ~ key and type wb_orphan_nuke_entity and then hit Enter. The object will then be permanently removed from the map.


Nuke it?? :laugh:

But on the the other hand the squares are only visible in game on the minimap. I cant see them in the worldbuilder.


Also I decided to mess around with the city area. There is now multiple planes in buildings(my favorite thing to do in worldbuilder) and by the time Im done every building in the city will have some damage to it. :evil:
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Re: COH My map preview

Postby Arctictiger » Sun Aug 05, 2012 4:02 pm

The new city :D
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On the first plane you can see the left wing stuck in a building infront of where it crashed..
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Re: COH My map preview

Postby logik » Fri Oct 05, 2012 12:26 pm

:Poke:
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Re: COH My map preview

Postby Arctictiger » Fri Oct 05, 2012 1:33 pm

Oh wow I forgot all about this.. All it needs is Mg nests at the bases and its ready to go.
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Re: COH My map preview

Postby Stevo » Fri Oct 05, 2012 5:03 pm

Dude... Get out of daisy and lets roll!

:cool2:
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