[preview]Desert Oasis, Tunisia

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[preview]Desert Oasis, Tunisia

Postby MajorFullWood » Sun Jun 25, 2006 5:02 pm

LOTS of changes so I'm cleaning this us. All new pics!

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Last edited by MajorFullWood on Sat May 19, 2007 7:53 pm, edited 2 times in total.
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Postby Ra-Amon-Ka » Sun Jun 25, 2006 5:04 pm

wow thats a nice map, good job man
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Postby PanZ » Mon Jun 26, 2006 1:36 pm

nice map, but why does everybody like the desert style maps? i mean there isnt anything wrong with them i just see alot of custom maps like that.
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Postby Geo » Mon Jun 26, 2006 3:15 pm

Just making use of the CoD2 desert features I presume.

Nice job man :bigthumb:
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Postby CarbineGuy » Mon Jun 26, 2006 3:17 pm

Impressive, nice job! :D
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Postby MajorFullWood » Mon Jun 26, 2006 3:52 pm

I can tell you why I chose a desert map first. I don't care much for the ones we got in the begining. I like El Alamein, but it's a nite map. And really, the only desert maps I played in UO, were all on the GFM server. So it's a change for a lot of us I guess, and I honestly never imagined so many other people would want them. I figured everybody would jump on the Hill 400 wagon. :whoknows:

Yep, Geo. There's acually even more that I'm still tapping into. I haven't textured everything the way I want it yet. My biggest concern is having the walls, not texturing them.

Thanks!
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Postby Ra-Amon-Ka » Mon Jun 26, 2006 5:29 pm

what gametypes will it support?

and will we be able to get to that tower in the middle?
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Postby Ganoush » Mon Jun 26, 2006 5:38 pm

chaz ... that is definitely in a class of maybe only three or four other maps i've seen so far ... top notch without a doubt

but i do have a request ... make another desert map that is similar in quality to this one but that is similar in context to fort el mechili

one of the things i loved doing with the gfm server and which i will be trying to do with wfm is to run thematic maps close together ... i can imagine running mp_chaz1 and mp_chaz2 with great relish (possibly it might make me falafel but i bet not)

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Postby MajorFullWood » Mon Jun 26, 2006 7:06 pm

It will support all gametypes needed. Certainly it will contain HQ, CTF, and TDM, but if needed, I'll add any others.

You can only go into the tower to an extent. If you notice the two "doorways" on the bottom portion with the ledge, that's the most I could do without any problems. I wanted to open it all, and maybe one day I'll feel like rebuilding the top(it's a prefab, so I've little choice with it's design), but for now, that's what it is. Would you like a second, lightly higher ledge like the one already there? That's easily do able.

Thanks Jack. That means a lot. I'm nobody to the mapping world, so I'd love nothing more than people to look forward to another map from me.
I'd be more than honored to help you in making any map I could. I'd go so far as to say I'd love to make WFM exclusive maps. If you have any drafted ideas, shoot 'em by me.
A Fort El Mechili type map shouldn't take me horribly long either. Though I'm not sure it'd be a great CTF map, so it could be one of the first exclusives.


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Postby Ra-Amon-Ka » Mon Jun 26, 2006 7:13 pm

how long before we can see a public beta of this map?
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Postby MajorFullWood » Mon Jun 26, 2006 8:17 pm

I'm gonna work my ass of till it's done, since I decided to release the photos. I really hope it'll be within 2 weeks.
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Postby Lumberjack Louie » Mon Jun 26, 2006 9:01 pm

Looks great!! :D
A new map like this one will be alot of fun!
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Postby Rafterman » Mon Jun 26, 2006 11:18 pm

Looks like it'll be kick ass! How about calling it "Dust Bowl, Egypt"? :D

Seriously though, what about:

-The Oasis, Egypt
-Desert Outpost, Egypt
-Desert Mirage, Egypt
-Forgotten City, Egypt
-Sandstorm Fortress, Egypt

Just throwing some ideas out there. Can't wait to test it!
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Postby kingofallmedia » Mon Jun 26, 2006 11:22 pm

great job man

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Postby MajorFullWood » Tue Jun 27, 2006 5:51 am

:bigthumb:

Hey, Underdog, thanks! I really like Desert Mirage and Sandstorm. I do plan on trying to add the sandstorm effects.
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Postby Sigma » Tue Jun 27, 2006 9:11 pm

Looks like it will be an interesting map, great work :clap: .
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Postby TheSaintofDeath » Tue Jun 27, 2006 10:11 pm

Looks pretty bad ass!!!

Hey you could name it....hmmm..."Desert Bowl"

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Postby Cornrow Wallace » Tue Jun 27, 2006 10:12 pm

Stickied.

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Postby MajorFullWood » Wed Jun 28, 2006 6:07 am

Thanks!

I had a lot of progress the past two days, and now I'm hoping to slate a beta by this weekend.

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Postby Rafterman » Wed Jun 28, 2006 10:33 am

TheSaintofDeath wrote:Hey you could name it....hmmm..."Desert Bowl"

???

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Hmm, perhaps not. :disturbed:
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Postby Norminator » Fri Jun 30, 2006 12:07 am

looks sweet!
love the details on the roof edge of the mosque (or whatever the big building is :D)

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Postby MajorFullWood » Fri Jun 30, 2006 10:06 am

Ya, that took a lil while. Thank God for the duplicate key!

Thanks!
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Postby MajorFullWood » Fri Jun 30, 2006 9:00 pm

Until I figure out what is creating an error, release will have to be postponed. :(
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Postby MajorFullWood » Sat Jul 01, 2006 2:12 am

w00t! It's only 4 in the morning, BUT MY MAP WORKS AGAIN!!!

Tonite was too much fun.
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Postby Ganoush » Sat Jul 01, 2006 3:14 am

:fap: :fap: :fap:

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Postby Rollin Hard » Sat Jul 01, 2006 5:01 am

:clap: go

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Postby Rafterman » Mon Aug 07, 2006 1:31 pm

Chaz, any updates on this map lately?
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Postby MajorFullWood » Mon Aug 07, 2006 3:05 pm

Sure. Portalling's a bitch!
:D

But here's the latest!:
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Postby Moose Man » Mon Aug 07, 2006 3:27 pm

looks tight

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Postby Rollin Hard » Mon Aug 07, 2006 11:55 pm

PrivateFullwood wrote:Sure. Portalling's a bitch!
:D

oh yea worked on it last days...outdoor portals are really difficult :evil:

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