Inactivity Timer

General chat about Call of Duty 2, Anarchicmod 3.0, and our servers.

Moderator: Forum Moderators

just drafted
User avatar
Posts: 15
Joined: Mon Feb 18, 2008 10:42 am
Location: Granite Bay, CA
XFire: Loanshark

Inactivity Timer

Postby Loanshark » Tue Dec 09, 2008 11:49 am

A player made what I think is a very good suggestion this morning after a player on a small team sat idle for over 10 minutes. Why not have inactive players "booted" or disconnected from the game after a set period of time.

I know many of us have been interrupted during game play by a phone call or some other emergency that prevented us from contributing to our team. I will usually try to disconnect myself so as not to hurt the team from getting new players first, but don't always have the opportunity to do so.

With the new "memory" of player stats, I wouldn't have a problem with an "inactive" player being automatically disconnected after say 1 minute. If they are disconnected due to inactivity, they will regain their current game stats when they rejoin the game later.

Just thought this was a good idea that should be considered if it can be done.

:glasses:

just drafted
User avatar
Posts: 48
Joined: Sun Jun 11, 2006 12:00 pm

Re: Inactivity Timer

Postby PlaneTech » Tue Dec 09, 2008 2:53 pm

I think the idea is a sound one. i think longer than 1 minute would be needed. There are times when sniping that you sit for long periods covering a certain strategic area of the map. If you did have the sniper rifle and was booted the opportunity to continue your part for the team would be lost. There are also people that camp or stake out enemy routes of movement and this would make the gaming experience for them a real head ache and may drive them away. These, of course, are only personal opinions.

 
User avatar
Posts: 11849
Joined: Sun Aug 01, 2004 4:04 pm
Location: florida
XFire: gitman0
Xbox Live: gitman0

Re: Inactivity Timer

Postby gitman » Tue Dec 09, 2008 3:02 pm

i have thought about this. i think instead of kicking the person, we'd be better off just automagically switching them to spectator mode.

should be easy to do.
Image
Image

|ax| Premium Member
User avatar
Posts: 358
Joined: Tue Apr 01, 2008 6:37 am
Location: Holland

Re: Inactivity Timer

Postby Killem Gilliam » Wed Dec 10, 2008 3:36 am

gitman wrote:i have thought about this. i think instead of kicking the person, we'd be better off just automagically switching them to spectator mode.

should be easy to do.


That would be a great idea, it would also take care of the fact that the team have got a bad spawn point due to an inactive player.

Killem Gilliam
Image

|ax| Premium Member
User avatar
Posts: 51
Joined: Thu Jul 05, 2007 8:57 pm
Location: Kyle, Tx ( near Austin )

Re: Inactivity Timer

Postby SS161_Stingray » Wed Dec 10, 2008 11:51 am

Forcing an inactive player to spectate would be perfect. As far has how long does a player have to be inactive before this happens? Well how do you define inactive? A true afk does not move the mouse, or toggle down site, etc. So if you are a sniper not looking around or toggling sites, or holding your breath, then you are not sniping my friend and should be kicked to spectate. If you are a route ambusher then you are probably moving the mouse to listen to your surroundings, or peeking around a corner. 1 minute is enough time to get 1 or more caps. I would place this inactive player timer at 1 minute and give it a trial run. If it is set to 2 minutes or longer this defeats the purpose of what Loanshark has asked. I have played many maps that we lost because some one was afk for less than one minute forcing a crap spawn away from where our team was focusing our attack. For example Carentan, an afk on German side totally will force all to spawn behind your flag. All the progress made to take and hold the middle building is lost and now they spawn camp you.

I do not believe during my sniping or ambushing I ever sat completely still not moving anything for 1 minute, I'd be dead if that where the case.

My 2 cents.
:beer:
Yep you got me! But that was my old school redemption nade you stepped on.

"big dick" award 2011 & 2012
User avatar
Posts: 5130
Joined: Tue Jun 28, 2005 7:07 am
Location: Corning, New York
XFire: tilllindemann

Re: Inactivity Timer

Postby Till Lindemann » Wed Dec 10, 2008 11:54 am

its what, 5 mins before you get the boot on bas for inactivity?
Image
Image

ole salty
User avatar
Posts: 1014
Joined: Tue Sep 12, 2006 11:19 am
Location: In Da Woods

Re: Inactivity Timer

Postby Moose » Wed Dec 10, 2008 6:09 pm

I would say one minute at the most. Reason, the maps are pretty small and it can make a team get dominated due to a bad spawn. I would request that a warning message go up on the players screen warning them for an inactivity kick in 10 seconds or so. If that is even possible.

just drafted
User avatar
Posts: 15
Joined: Mon Feb 18, 2008 10:42 am
Location: Granite Bay, CA
XFire: Loanshark

Re: Inactivity Timer

Postby Loanshark » Thu Dec 11, 2008 8:51 pm

Moving the person to spectator fixes the problem. I agree with Stingray, I can't imagine someone sitting completely still without moving at all for 1 minute if they are sniping. You are always looking around and moving the mouse. Even so, if the person was moved to spectator, but could rejoin their team AND keep their stats, that works. I think we have a consensus.

Also, the reason why this was brought up in the first place was a game where a player sat for 10 minutes and wasn't kicked, so there is no 5 minute rule already.

Thanks for looking at this. I think it will improve the game play.
I'll eat you alive!

thousand yard stare
User avatar
Posts: 5777
Joined: Tue Jul 29, 2008 11:55 pm
Location: sand springs,ok.
XFire: c2thet

Re: Inactivity Timer

Postby c2thet » Sun Dec 28, 2008 3:05 pm

DO IT :D :ax:
Image

|ax| Premium Member
User avatar
Posts: 51
Joined: Thu Jul 05, 2007 8:57 pm
Location: Kyle, Tx ( near Austin )

Re: Inactivity Timer

Postby SS161_Stingray » Tue Jan 27, 2009 8:55 pm

Could have sworn I saw this working the other night. Being tested or released? From what I remember I spawned next to an afk and a minute later he was kicked.
Yep you got me! But that was my old school redemption nade you stepped on.

just drafted
User avatar
Posts: 15
Joined: Mon Feb 18, 2008 10:42 am
Location: Granite Bay, CA
XFire: Loanshark

Re: Inactivity Timer

Postby Loanshark » Wed Jan 28, 2009 7:11 am

I haven't seen it in effect yet. Just Sunday I played in several matches where my team had players that were obviously inactive for extended periods of time but were not moved to spectator mode. In that time period other players were allowed to join the opposing team making the teams unbalanced.

Hope someone can get this tweak into the server soon.
I'll eat you alive!

thousand yard stare
User avatar
Posts: 5777
Joined: Tue Jul 29, 2008 11:55 pm
Location: sand springs,ok.
XFire: c2thet

Re: Inactivity Timer

Postby c2thet » Wed Jan 28, 2009 10:26 am

SS161_Stingray wrote:Could have sworn I saw this working the other night. Being tested or released? From what I remember I spawned next to an afk and a minute later he was kicked.

That is only happening when the player is pinging out(999). They are not actually afk just connection interuption. Then eventually they get kicked for not responding to tool inquiries or somthing like that. I don't believe the afk switch to spectate, though awesome idea, is in effect. :licktear:
Image

wet behind the ears
Posts: 50
Joined: Fri Aug 25, 2006 9:28 pm
Location: Lydia

Re: Inactivity Timer

Postby Dionysiac » Fri Jan 30, 2009 10:39 pm

The only problem I see is for people camping with the flag. I've been kicked for inactivity in the past while holding the flag, and it is bigtime BS. As long as everyone knows the inactivity thing is on though, it's not that hard to move around a bit every few seconds when you're hiding.

veteran
User avatar
Posts: 595
Joined: Sat Aug 23, 2008 10:49 pm
Location: Texas
XFire: adeadtree

Re: Inactivity Timer

Postby xxxshooter » Sun Feb 01, 2009 5:28 pm

if it's necessary you can just lean... don't really move that much that way.
Image
Texans for the Advancement of Alternative Cash Crops!

Return to Call of Duty 2

Who is online

Users browsing this forum: No registered users and 2 guests