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[preview] CoD:WW Anarchic-X Base Assault
Moderators: Forum Moderators, Anarchic-X Mappers
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ole salty
Joined: Thu Mar 31, 2005 3:02 pm Posts: 2327 Location: Germany, Berlin |
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Hello Community
Its time to announce something really large for our Base Assault Fans. Since last christmas i am working on a completely new BAS gametype. And my BAS gametype is not only a 1:1 copy of the uo scripts...developed it from the scratch with new scripts & features which are similar to UO Base Assault. Let me first show you a list with all the features/fixes we included until today: Bunker Models - i converted high quality bunker xmodels from UO over to cod5 with normal & specular map textures - i divided the versions of the UO bunkers into one summer & one winter version for our maps - the summer version will be modified italy bunkers and the winter version will be foy bunker models - we will have all 4 sub-versions of the model like in UO to use the different damage states for the bunkers Radiant Prefabs - the single bunker models are built into a complicated customized prefab to get all features we need like collision,damage or the bombzone - i fixed several light problems on the bunker xmodels with some tool textures Bunker Models Collmaps - the 3 collmaps the models use are completely rebuilt for a much better collision on the models - i added some better collmaps to some specific points of the model which doesnt exists in UO - additional i added new ladder & mantle functions to the new collmaps - i fixed a small weapon collision problem on the rubble xmodel by reconverting the model and new clip options - i fixed a rubble collmap problem where the player was stuck in the rubble collmap Bombzone - the bombzone can be used like UO..every team player can plant/defuse the bomb in the usual way like sabotage or search & destroy Damage - the damage logic is a bit complicated to explain but you will have all well known features from UO - the bunkers allow of course only team-based damage - also only certain weapons are allowed to damage the bunker Hud Icons - you will have the same round icons like UO but we added custom icons which we want to replace with high quality icons later - this round design will give us more options to include all additional icon features above the base icon - the bombtimer is changed into a real clock timer which appears exactly above the base icon if a bomb is planted - i also added back a new scripted way to flash the plant & defuse icons while the player is holding the "use" button - i fixed a bug where the sub-icons only was showing for the client..now all players can see whats going on with the bombs on the 3 bunkers Final Player Damage - i fixed a bug if the bomb has been planted and the bunker exploded it doesnt kill the players inside or above the bunkers - now the player damage is perfectly adjusted on all damage states of the bunkers Team Flags - i added back the feature to have flags for the teams on the bunker roof which will disappear after the bunker is breached Bomb Ticking & Explosion Sounds - all explosion & bomb sounds and effects are custom - fixed a small bug where the bomb ticking sound was not global(occlusion system) UO Spawn Logic Feature - the scripts are coded to use our custom bas spawns & global intermission...they work in the same way like other cod5 gametypes with "_start" and the usual spawns - the UO BAS spawn logic was a really complicated feature to include..I couldnt use the UO way - basically i want to have it so that some specific base spawn points can be removed after the base is destroyed - with the help from Treyarch i could debug the coded custom "array" i created - now we have removable spawns after one of the bases is destroyed - the gametype script of this specific base will wait until this base is destroyed..remove the spawns and update the spawnlogic - i pre-placed this kind of spawns in my prefabs Announcer Feature - this was a really complicated task because the announcers are team-based and you cant just play them with "playsound" in the script because i defined 2d global sounds in the soundaliases - i found a good way to include them team-based on the scripts and we have now the original sounds from UO - also i "precached" the sounds so that you will have russian sounds for russian and usa sounds for american..depends on which teams you set in your levels gsc file - every sound of the announcers have 2 versions..the soundaliases will switch randomly between these 2 versions - the sounds for the japanese are the german sounds now..we want to mod that later if we want to build us vs jap bas maps - a small change on the german sounds..I used my version (german UO version) because they sounds much better - to get the "under attack" sound for the teams was really complicated..i placed them now in the same way like the base health logic Minefields - as you know we cant use just the stock minefields script...they would not kill players which are in a vehicle - i added a custom script to the mod which kill players & drivers now BAS Maps We can proudly say that this Base Assault Gametype Mod is nearly finished and we already working on the first Anarchic-X BAS maps. Some of these Maps will be well known classics like: ARDENNES FOY VITEBSK PONYRI KURSK BASTOGNE WESEL individual map previews will be coming soon ![]() Development Screens: current HUD layout ![]() current bunker layout ![]() allies base 1 breached ![]() plant allies base 1 ![]() allies base 1 bombtimer ![]() defuse allies base 1 ![]() allies base 1 destroyed ![]() current HUD Hardcore layout ![]() _________________ ![]()
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Scharfschützehund
Joined: Tue Feb 14, 2006 10:17 am Posts: 10859 Location: Raleigh, NC XFire: axRafterman |
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Holy shitballs. This is going to kick some SERIOUS ass!
Outstanding Alex. Out-fvkking-standing! ![]() _________________ |ax| Server Admin | Premium Membership | Tech Forum | Avatar/Signature Guidelines
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thousand yard stare
Joined: Wed Apr 27, 2005 9:05 pm Posts: 8597 Location: Northwest, NJ XFire: arsmorendi |
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First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS.
Second, I wanna say... holy fucking shit! This is fucking AWESOME. That is all. _________________ |ax| Graphics Guy/Admin | blog | sketchbook | flickr | twitter | arsmorendi [at] gmail.com Check out the Official AX Storefront for all your AX swag. |
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ole salty
Joined: Sun Jul 16, 2006 7:53 pm Posts: 1115 Location: E-Town, Pa XFire: haroldhecuba |
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![]() Thank you for all your effort! HH _________________
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shell shocked
Joined: Thu Oct 05, 2006 10:54 am Posts: 2537 Location: CT XFire: Bielab |
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![]() Ohhhh my God!!!! Awesome work guys, awesome work ![]() Thank you!!!! Thank you!!!! Thank you very much for all your hard work ![]() _________________ ![]()
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party pooper
Joined: Tue Aug 02, 2005 9:30 pm Posts: 4777 Location: Mass |
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[quote="krautnapped"]First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS.
Second, I wanna say... holy fucking shit! This is fucking AWESOME. That is all.[/quote] I don't think it can be said any better. Well done!!! |
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Tu Lawng
Joined: Thu May 05, 2005 6:16 am Posts: 8706 Location: Talking to myself apparently XFire: fullwood Xbox Live: Spartan245 |
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_________________ Contact an Admin! ![]() Desert Oasis - Preview!-Feedback! Operation: Condor - Preview!-Feedback! |
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veteran Joined: Sat May 20, 2006 10:01 am Posts: 726 Location: Wichta, KS |
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wow, that is a shit-ton of work. I've never even played BAS, but this makes me want to re-install WaW right now. Incredible job, that's truly amazing.
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veteran
Joined: Mon Jun 01, 2009 6:58 pm Posts: 505 Location: NASCAR Hall of Fame XFire: artictiger1 |
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Way to go!
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flugerzemachtenburger!
Joined: Sun Aug 01, 2004 9:40 pm Posts: 4151 Location: Albany, NY |
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nice touch using the ax logo between the bas icons. ![]() _________________
kar98 video #1 Kar98 video #2 |
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very bad ass
Joined: Wed Dec 07, 2005 8:55 pm Posts: 1349 Location: Charging at you on my war cat!!! Xbox Live: My PSN:CallMeOdin |
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Thats so cool,wish i could run the game. Not complaining but will it ever be possible to have less gay looking tanks?
_________________ ![]() Official |ax| Chubby Chaser |
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shell shocked
Joined: Sun Apr 29, 2007 12:45 pm Posts: 3788 Location: Somewhere in CT |
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Harold Hecuba wrote: ![]() Thank you for all your effort! HH This is going to be sweet. Imagine the lines of people trying to play on the server. _________________ You should never argue with idiots, because they will drag you down to their level....then beat you with experience. ![]() | site | blog | about | |
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ole salty Joined: Fri Jun 08, 2007 7:10 pm Posts: 1929 Location: Gnarp, Sweden |
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Just wow!!!!
![]() _________________
Always Pillage Before You Burn!!! |
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Uni Boy
Joined: Tue Jan 04, 2005 5:16 am Posts: 6280 Location: Preston, Lancashire, UK |
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May I kiss you, Alex?
_________________ Arnold Schwarzenegger wrote: "You're a funny guy, Sully. I like you. That's why I'm going to kill you last." |
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shell shocked
Joined: Sun Feb 18, 2007 12:41 pm Posts: 2513 Location: Quebec, building rockets. XFire: killakarott |
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Holy fucking titz!
If you accomplish this, I'm totally fucking getting Cod5... HOLY FUCK I LOVE YOU. _________________
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shell shocked
Joined: Thu Oct 05, 2006 10:54 am Posts: 2537 Location: CT XFire: Bielab |
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_________________ ![]()
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ole salty
Joined: Fri May 26, 2006 8:03 pm Posts: 2126 Location: Philadelphia |
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Rafterman wrote: Holy shitballs. This is going to kick some SERIOUS ass! Outstanding Alex. Out-fvkking-standing! ![]() +2 _________________
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Sarah Palin's pool boy
Joined: Mon Sep 05, 2005 5:59 pm Posts: 2590 Location: Gone Fishing Bitch ! |
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Chevrolet wrote: Rafterman wrote: Holy shitballs. This is going to kick some SERIOUS ass! Outstanding Alex. Out-fvkking-standing! ![]() +2 +3 excellent work. _________________ ![]() ![]() |
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veteran
Joined: Sat Apr 11, 2009 10:57 am Posts: 834 Location: Indianapolis, IN |
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![]() Awesome job! |
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The Princess of ax
Joined: Thu Jun 02, 2005 3:08 am Posts: 3045 Location: Abilene, TX Xbox Live: IaxI PanZ |
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krautnapped wrote: First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS. Second, I wanna say... holy fucking shit! This is fucking AWESOME. That is all. I really could not have said it better myself. This is such a monumental event for everyone in this community, and for any CoD fans across the globe. I cannot wait to see this stuff in action once I get back from basic training. I will never be able to stop playing. BAS has been missed, but not for long Absolutely AMAZING work guys! we should start our own gaming company ![]() ....will we ever see Rhine Valley remade? ![]() _________________ ![]() |
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veteran
Joined: Thu Apr 05, 2007 1:53 pm Posts: 840 |
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I think I just creamed in my pants
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ole salty
Joined: Mon Oct 31, 2005 3:20 pm Posts: 1514 Location: Upstate NY...albany burbs...Clifton Park. |
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wow dudes.
looks like a lot of fun... gotta get a new rig and join in on the party ![]() _________________ aka |ax| whimpers
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flugerzemachtenburger!
Joined: Sun Aug 01, 2004 9:40 pm Posts: 4151 Location: Albany, NY |
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MediEval wrote: I think I just creamed in my pants Here's your new avatar. ![]() ![]() _________________
kar98 video #1 Kar98 video #2 |
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zaoOoza!
Joined: Thu Sep 22, 2005 5:45 pm Posts: 7870 Location: Indianapolis XFire: 21gunsalute8 |
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krautnapped wrote: First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS. Second, I wanna say... holy fucking shit! This is fucking AWESOME. That is all. MediEval wrote: I think I just creamed in my pants this sums up what i think. i love you, alex. _________________ Name in-game: [ax] N_Y_M ![]()
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mancini-reincarnate
Joined: Thu Feb 09, 2006 7:08 pm Posts: 7042 Location: Albany/Long Island Xbox Live: Fearnot V3 |
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looks amazing!!!!
![]() _________________ ![]()
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veteran
Joined: Mon Jun 01, 2009 6:58 pm Posts: 505 Location: NASCAR Hall of Fame XFire: artictiger1 |
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When should we be able to start playing BAS for CoDWAW?
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Halo machine
Joined: Sat Apr 08, 2006 5:57 pm Posts: 1654 Location: Canada Xbox Live: Strelnieks |
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Rafterman wrote: Holy shitballs. This is going to kick some SERIOUS ass! Outstanding Alex. Out-fvkking-standing! ![]() |
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shell shocked
Joined: Sun Oct 02, 2005 5:13 pm Posts: 3604 Location: Sunset Beach, CA XFire: axStevo |
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Woo hoo! I definately got a woody! I am VERY excited, as you may have expected... THANK YOU THANK YOU THANK YOU THANKYOUTHANKYOUTHANKYOUTHANKYOU! ! !! ! ! ! !! ! !! If you weren't a man I would kiss you on the lips! So will this be ready this weekend? btw... Dogs? ![]() _________________ ![]() ![]() Stevo: brb, gonna get a snack... Cornrow Wallace: why'd you mute your mic? I like listening to you eat on teamspeak |
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shell shocked
Joined: Thu Apr 28, 2005 12:53 pm Posts: 2975 Location: VA via MA XFire: pvtcorrigan Xbox Live: Faramir82 |
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razor wrote: krautnapped wrote: First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS. Second, I wanna say... holy fucking shit! This is fucking AWESOME. That is all. MediEval wrote: I think I just creamed in my pants this sums up what i think. i love you, alex. ![]() _________________ CoD5: [ax]PvtCorrigan -|- CoD:UO, CoD2, & CoD4: |ax| Pvt.Corrigan -|- XBox Live: Faramir82 ![]() X-Fire | Last.fm | 360 Voice | |ax| 360 Community | MyGamercard |
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pants on fire!
Joined: Mon Nov 27, 2006 2:38 pm Posts: 3582 Location: Virginia Xbox Live: Gabby8thID |
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HOLY FUCK!!! Im gett'n my new rig in a few months and definately coming over!
FUCK YA!! THANK YOU so fucking much Alex!! |
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