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[preview] CoD:WW Anarchic-X Base Assault

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Offline Rollin Hard

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PostPosted: Wed Aug 19, 2009 6:16 pm   Post subject: [preview] CoD:WW Anarchic-X Base Assault   

Hello Community :)

Its time to announce something really large for our Base Assault Fans. Since last christmas i am working on a completely new BAS gametype. And my BAS gametype is not only a 1:1 copy of the uo scripts...developed it from the scratch with new scripts & features which are similar to UO Base Assault.


Let me first show you a list with all the features/fixes we included until today:


Bunker Models

- i converted high quality bunker xmodels from UO over to cod5 with normal & specular map textures
- i divided the versions of the UO bunkers into one summer & one winter version for our maps
- the summer version will be modified italy bunkers and the winter version will be foy bunker models
- we will have all 4 sub-versions of the model like in UO to use the different damage states for the bunkers


Radiant Prefabs

- the single bunker models are built into a complicated customized prefab to get all features we need like collision,damage or the bombzone
- i fixed several light problems on the bunker xmodels with some tool textures


Bunker Models Collmaps

- the 3 collmaps the models use are completely rebuilt for a much better collision on the models
- i added some better collmaps to some specific points of the model which doesnt exists in UO
- additional i added new ladder & mantle functions to the new collmaps
- i fixed a small weapon collision problem on the rubble xmodel by reconverting the model and new clip options
- i fixed a rubble collmap problem where the player was stuck in the rubble collmap


Bombzone

- the bombzone can be used like UO..every team player can plant/defuse the bomb in the usual way like sabotage or search & destroy


Damage

- the damage logic is a bit complicated to explain but you will have all well known features from UO
- the bunkers allow of course only team-based damage
- also only certain weapons are allowed to damage the bunker


Hud Icons

- you will have the same round icons like UO but we added custom icons which we want to replace with high quality icons later
- this round design will give us more options to include all additional icon features above the base icon
- the bombtimer is changed into a real clock timer which appears exactly above the base icon if a bomb is planted
- i also added back a new scripted way to flash the plant & defuse icons while the player is holding the "use" button
- i fixed a bug where the sub-icons only was showing for the client..now all players can see whats going on with the bombs on the 3 bunkers


Final Player Damage


- i fixed a bug if the bomb has been planted and the bunker exploded it doesnt kill the players inside or above the bunkers
- now the player damage is perfectly adjusted on all damage states of the bunkers


Team Flags

- i added back the feature to have flags for the teams on the bunker roof which will disappear after the bunker is breached


Bomb Ticking & Explosion Sounds

- all explosion & bomb sounds and effects are custom
- fixed a small bug where the bomb ticking sound was not global(occlusion system)


UO Spawn Logic Feature

- the scripts are coded to use our custom bas spawns & global intermission...they work in the same way like other cod5 gametypes with "_start" and the usual spawns
- the UO BAS spawn logic was a really complicated feature to include..I couldnt use the UO way
- basically i want to have it so that some specific base spawn points can be removed after the base is destroyed
- with the help from Treyarch i could debug the coded custom "array" i created
- now we have removable spawns after one of the bases is destroyed
- the gametype script of this specific base will wait until this base is destroyed..remove the spawns and update the spawnlogic
- i pre-placed this kind of spawns in my prefabs


Announcer Feature

- this was a really complicated task because the announcers are team-based and you cant just play them with "playsound" in the script because i defined 2d global sounds in the soundaliases
- i found a good way to include them team-based on the scripts and we have now the original sounds from UO
- also i "precached" the sounds so that you will have russian sounds for russian and usa sounds for american..depends on which teams you set in your levels gsc file
- every sound of the announcers have 2 versions..the soundaliases will switch randomly between these 2 versions
- the sounds for the japanese are the german sounds now..we want to mod that later if we want to build us vs jap bas maps
- a small change on the german sounds..I used my version (german UO version) because they sounds much better
- to get the "under attack" sound for the teams was really complicated..i placed them now in the same way like the base health logic


Minefields

- as you know we cant use just the stock minefields script...they would not kill players which are in a vehicle
- i added a custom script to the mod which kill players & drivers now


BAS Maps

We can proudly say that this Base Assault Gametype Mod is nearly finished and we already working on the first Anarchic-X BAS maps. Some of these Maps will be well known classics like:

ARDENNES
FOY
VITEBSK
PONYRI
KURSK
BASTOGNE
WESEL


individual map previews will be coming soon :)


Development Screens:

current HUD layout
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current bunker layout
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allies base 1 breached
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plant allies base 1
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allies base 1 bombtimer
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defuse allies base 1
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allies base 1 destroyed
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current HUD Hardcore layout
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Offline Rafterman

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PostPosted: Wed Aug 19, 2009 6:23 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Holy shitballs. This is going to kick some SERIOUS ass!

Outstanding Alex. Out-fvkking-standing! :clap:

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Offline krautnapped

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PostPosted: Wed Aug 19, 2009 6:34 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS.

Second, I wanna say... holy fucking shit! This is fucking AWESOME.

That is all.

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Offline Harold Hecuba

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PostPosted: Wed Aug 19, 2009 7:01 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Image

Thank you for all your effort!

HH

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Offline Bielab

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PostPosted: Wed Aug 19, 2009 7:28 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Image


Ohhhh my God!!!! Awesome work guys, awesome work :cool2: :awesome: :chrisb: :worship: :worship: :worship2: :worship2:


Thank you!!!! Thank you!!!! Thank you very much for all your hard work :thx: :ax:

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Offline dephyler

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PostPosted: Wed Aug 19, 2009 8:31 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

[quote="krautnapped"]First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS.

Second, I wanna say... holy fucking shit! This is fucking AWESOME.

That is all.[/quote]


I don't think it can be said any better. Well done!!!
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Offline PrivateFullwood

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PostPosted: Wed Aug 19, 2009 8:49 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

:dance: :dance: :banana: :banana: :worship2: :worship2: :axarmy: :worship: :worship:
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Offline dirka dirka

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PostPosted: Wed Aug 19, 2009 9:15 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

wow, that is a shit-ton of work. I've never even played BAS, but this makes me want to re-install WaW right now. Incredible job, that's truly amazing.
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Offline Arctictiger

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PostPosted: Wed Aug 19, 2009 10:01 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Way to go!
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Offline Clint

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PostPosted: Wed Aug 19, 2009 10:23 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

:eek3:
nice touch using the ax logo between the bas icons. :awesome:

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Offline Odin

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PostPosted: Wed Aug 19, 2009 10:32 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Thats so cool,wish i could run the game. Not complaining but will it ever be possible to have less gay looking tanks?

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Online Maarek Stele

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PostPosted: Wed Aug 19, 2009 11:20 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Harold Hecuba wrote:
Image

Thank you for all your effort!

HH

This is going to be sweet. Imagine the lines of people trying to play on the server. :2thumbsup:

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Offline Jock Storm

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PostPosted: Thu Aug 20, 2009 7:03 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Just wow!!!! :2thumbsup:

:ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax: :ax:

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Offline Geo

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PostPosted: Thu Aug 20, 2009 9:17 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

May I kiss you, Alex?

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Offline karott

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PostPosted: Thu Aug 20, 2009 9:23 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Holy fucking titz!

If you accomplish this, I'm totally fucking getting Cod5...

HOLY FUCK I LOVE YOU.

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Offline Bielab

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PostPosted: Thu Aug 20, 2009 10:39 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Looks like your work got Treyarch's attention.

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Again, well done guys :D :ax:

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Offline Chevrolet

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PostPosted: Thu Aug 20, 2009 10:43 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Rafterman wrote:
Holy shitballs. This is going to kick some SERIOUS ass!

Outstanding Alex. Out-fvkking-standing! :clap:


+2

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Offline |ax|Poison

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PostPosted: Thu Aug 20, 2009 12:24 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Chevrolet wrote:
Rafterman wrote:
Holy shitballs. This is going to kick some SERIOUS ass!

Outstanding Alex. Out-fvkking-standing! :clap:


+2


+3

excellent work.

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Offline General of the Army

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PostPosted: Thu Aug 20, 2009 2:52 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

:ax: :2thumbsup: :banana: :rockon: :clap:
Awesome job!
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Offline PanZ

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PostPosted: Thu Aug 20, 2009 9:40 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

krautnapped wrote:
First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS.

Second, I wanna say... holy fucking shit! This is fucking AWESOME.

That is all.


I really could not have said it better myself. This is such a monumental event for everyone in this community, and for any CoD fans across the globe. I cannot wait to see this stuff in action once I get back from basic training. I will never be able to stop playing.

BAS has been missed, but not for long :D Absolutely AMAZING work guys! we should start our own gaming company :disturbed:


....will we ever see Rhine Valley remade? :disturbed:

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Offline MediEval

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PostPosted: Thu Aug 20, 2009 11:35 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

I think I just creamed in my pants
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Offline LastGunfighter

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PostPosted: Fri Aug 21, 2009 8:33 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

wow dudes.


looks like a lot of fun...


gotta get a new rig and join in on the party :D

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Offline Clint

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PostPosted: Fri Aug 21, 2009 8:35 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

MediEval wrote:
I think I just creamed in my pants


Here's your new avatar.

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:smokin:

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Offline razor

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PostPosted: Fri Aug 21, 2009 3:55 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

krautnapped wrote:
First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS.

Second, I wanna say... holy fucking shit! This is fucking AWESOME.

That is all.


MediEval wrote:
I think I just creamed in my pants


this sums up what i think. i love you, alex.

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Offline Fearnot

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PostPosted: Fri Aug 21, 2009 5:56 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

looks amazing!!!! :eek:

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Offline Arctictiger

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PostPosted: Fri Aug 21, 2009 7:41 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

When should we be able to start playing BAS for CoDWAW?
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Offline Captain Speirs

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PostPosted: Sat Aug 22, 2009 11:22 am   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

Rafterman wrote:
Holy shitballs. This is going to kick some SERIOUS ass!

Outstanding Alex. Out-fvkking-standing! :clap:
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Offline Stevo

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PostPosted: Sat Aug 22, 2009 4:16 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

:2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup:

Woo hoo! I definately got a woody! I am VERY excited, as you may have expected... THANK YOU THANK YOU THANK YOU THANKYOUTHANKYOUTHANKYOUTHANKYOU! ! !! ! ! ! !! ! !! If you weren't a man I would kiss you on the lips!

So will this be ready this weekend?

btw... Dogs?

:ax:

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Offline Pvt. Corrigan

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PostPosted: Sat Aug 22, 2009 8:38 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

razor wrote:
krautnapped wrote:
First, I wanna say I've never, ever been prouder to be part of this community than right now. You guys worked your asses off to give use something we've wanted for many years and 4 games: BAS.

Second, I wanna say... holy fucking shit! This is fucking AWESOME.

That is all.


MediEval wrote:
I think I just creamed in my pants


this sums up what i think. i love you, alex.

:stupid:

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Offline Aero

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PostPosted: Sat Aug 22, 2009 9:33 pm   Post subject: Re: [preview] CoD:WW Anarchic-X Base Assault   

HOLY FUCK!!! Im gett'n my new rig in a few months and definately coming over!
FUCK YA!! THANK YOU so fucking much Alex!!
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