UO and dual core

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UO and dual core

Postby gitman » Sat Dec 01, 2007 12:00 pm

i'm not sure what i did, but UO started having problems with running on both cores. i was able to fix it by going into the task manager and setting the affinity for the process, but this isn't good enough for me. i want it set at runtime.

http://www.robpol86.com/pages/imagecfg.php

this little proggy comes with with the windows server 2003 resource kit, but it works on any NT-based system (XP/Vista). download it, put it in your C:\Windows\system32 and then open up a cmd window.

run imagecfg -a 0x1 "C:\Path to\CoDUOMP.exe"

then the affinity will be set every time.

again, i'm not sure what i did to make it have problems, as UO was running fine for a month or so on the same system.
Last edited by gitman on Sun Mar 09, 2008 5:56 pm, edited 1 time in total.
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Postby Clint » Thu Mar 06, 2008 7:47 pm

imagecfg actually patches the binary. have you been kicked by PB for it?

 
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Postby gitman » Thu Mar 06, 2008 9:19 pm

didn't realize that.

our server doesn't check the filesize of your exe's or dll's, so its all good.
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Re: UO and dual core

Postby GER-Iceman » Fri Mar 07, 2008 7:11 am

gitman wrote:i'm not sure what i did, but UO started having problems with running on both cores.

I don't have any problems. :whoknows:
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Re: UO and dual core

Postby Clint » Fri Mar 07, 2008 3:04 pm

GER-Iceman wrote:
gitman wrote:i'm not sure what i did, but UO started having problems with running on both cores.

I don't have any problems. :whoknows:


installed a dual core opty 180 last night (@2.8ghz+ddr500) and now uo is tons smoother. my in game ping in bas is 10 less now. i did install a msft
hotfix for dual core fixes and used nhancer to select dual core and to force
dxt3 in the nvidia driver.

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Postby adrenaline » Fri Mar 07, 2008 4:15 pm

what would happen if i put this on my quad core?
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Postby |ax| Boldtage » Fri Mar 07, 2008 4:35 pm

adrenaline wrote:what would happen if i put this on my quad core?


Taking into consideration that you are doing it? You'll probably fuck up your uo!!! :disturbed:
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Postby adrenaline » Sat Mar 08, 2008 10:36 am

|ax| Boldtage wrote:
adrenaline wrote:what would happen if i put this on my quad core?


Taking into consideration that you are doing it? You'll probably fuck up your uo!!! :disturbed:


thx for the vote of confidence bold... your a great buddy!
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Postby krautnapped » Sun Mar 09, 2008 4:24 pm

The requested URL /Pages/imagecfg.php was not found on this server.


:(
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Postby gitman » Sun Mar 09, 2008 5:57 pm

updated the link
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Postby |ax| Boldtage » Sun Mar 09, 2008 7:53 pm

adrenaline wrote:
|ax| Boldtage wrote:
adrenaline wrote:what would happen if i put this on my quad core?


Taking into consideration that you are doing it? You'll probably fuck up your uo!!! :disturbed:


thx for the vote of confidence bold... your a great buddy!


I'm just messing with you adrenaline.... I'm sure you could do it, I on the other hand don't know if I would be able to set it up.
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Postby krautnapped » Sun Mar 09, 2008 9:45 pm

gitman wrote:updated the link


Thanks Git. I thought it was funny I could run BF2 full specs and UO was jumpy.
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Postby gitman » Sun Mar 09, 2008 10:28 pm

well the problems i started to see were weird happenings - especially in singleplayer. enemies would stand straight up with their arms out after i killed them, certain scripted events failed to happen, etc.

then i was testing out some mod stuff in multiplayer and i started to see a lot of infinite loop errors.

i do experience the issues with artillery in which my FPS drops like nuts (8800 GTS). unfortunately, that isn't dual core related (that i'm aware of).
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Postby |ax| Boldtage » Tue Mar 11, 2008 3:00 pm

gitman wrote:i do experience the issues with artillery in which my FPS drops like nuts (8800 GTS). unfortunately, that isn't dual core related (that i'm aware of).


Same here and I have an 8800 GTX. I am however buying another one hopefully sooner then later. I am gonna try this link you posted and I'll post some feedback as well if you need.
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Re: UO and dual core

Postby dephyler » Fri Mar 25, 2011 4:09 pm

Prepping for bas night, I've been going through all of these stickies. Is this relevant anymore?
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Re: UO and dual core

Postby gitman » Fri Mar 25, 2011 4:43 pm

dephyler wrote:Is this relevant anymore?


probably yes, but it was really only a problem when hosting a server or playing singleplayer, where in both scenarios, you're machine is having to compile and process scripts. as a multiplayer client, i doubt you'd have this issue.
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Re: UO and dual core

Postby zraupp » Sat Mar 26, 2011 9:44 am

ive been running uo on a dual core for 5+ years now and just now having problems sometimes its the game/computer sometimes its just my video card...
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